HELP!! .png images wont drop into project
by Daniel Reddick · in Torque Game Builder · 09/01/2008 (6:51 pm) · 12 replies
I just purchased tgb and on the rainy day tutiorial the .png images will not drag and drop into tgb. Why is this the video tutorial shows this so why cant i do this?
#2
I just use Shaz's method to create image maps from the images. Also, I drop all the images I want to use into my data/images folder before importing them using the Create button. I don't know if this is needed but it keep everything nice and organized.
09/05/2008 (5:16 pm)
Are you on a Mac or PC? I'm using TGB on the Mac and drag and drop doesn't work for me. I don't think it's supported.I just use Shaz's method to create image maps from the images. Also, I drop all the images I want to use into my data/images folder before importing them using the Create button. I don't know if this is needed but it keep everything nice and organized.
#3
I really like TGB, by the way. : ) If only I was a pro and not a newbie. : )
09/08/2008 (9:26 pm)
I'm having trouble getting a png image to drag and drop into Tilemaps in a platformer. It goes into Scroller and it shouldn't according to the tute. I'm using a Windows PC--TGB 1.7.4.I really like TGB, by the way. : ) If only I was a pro and not a newbie. : )
#4
To get an image into a tilemap, you place the tilemap onto your screen, then drag and drop the image from Static Sprites into the tilemap on the screen.
ditto on the "if only I was a pro..." - give it time :)
09/08/2008 (11:12 pm)
You don't drop images into the Tilemap "section". Your images go into Static Sprites, and by default, into Scrollers as well. If you change them to Image Mode: CELL, they will not go into scrollers. Just ignore the fact that they're all in scrollers when that's not what you want to use them for.To get an image into a tilemap, you place the tilemap onto your screen, then drag and drop the image from Static Sprites into the tilemap on the screen.
ditto on the "if only I was a pro..." - give it time :)
#5
09/11/2008 (9:09 am)
Thank you very much! I'll give it as much time as it takes. : )
#6
09/11/2008 (5:47 pm)
I had problems during the tutorials a while back that I sent feedback for concerning the browser if you drag and drop from a browser into tgb. It worked fine with internet explorer but would not work dragging them from firefox. I dunno if that helps you or not.
#7
09/12/2008 (2:22 pm)
Interesting thought. I'm currently able to drag an attachment from Thunderbird into TGB and it stays. I can't be sure that I've NEVER had problems with this. I'm pretty certain when I was using Outlook I couldn't do that.
#8
What confuses me is that there are so many folders and what's where. But getting there. : ) Right now trying to figure out what the difference is if any between level and scene.
Thanks for all your help.
BTW, I'd be curious to know if you use Torsion and if it has a text editor that handles cs files or do you use a different text editor. Am using Notepad and it's OK but wonder if there's something better, especially if you want to find and replace some text in the code.
09/20/2008 (1:41 pm)
I was confused because I was using an old version of the Miniplatformer Tutorial. I thought it was necessary to insert the image provided in the tute into my game--but I already had the Tilemap New Image--it comes with TGB, which I realized when I found a newer version of the tutorial. : ) Have progressed quite a bit. : ) I'm having a few headaches figuring out what's what still but can get a nice platformer tilemap up on the screen.What confuses me is that there are so many folders and what's where. But getting there. : ) Right now trying to figure out what the difference is if any between level and scene.
Thanks for all your help.
BTW, I'd be curious to know if you use Torsion and if it has a text editor that handles cs files or do you use a different text editor. Am using Notepad and it's OK but wonder if there's something better, especially if you want to find and replace some text in the code.
#9
When you create a new project in TGB, you can then open it up in Torsion and it has all the common scripts as well as your game scripts - everything in front of you at once. You can launch the game from Torsion and do all your debugging stuff (step through a function, watch variables change...)
MUCH easier than Notepad. Download it and try the demo. Just, when you create a new project, make sure you tick the box that says "create exe in game folder" or whatever it is. And when you run from Torsion, you'll have to allow it through your firewall as it connects to your IP.
09/20/2008 (2:44 pm)
Torsion rules!When you create a new project in TGB, you can then open it up in Torsion and it has all the common scripts as well as your game scripts - everything in front of you at once. You can launch the game from Torsion and do all your debugging stuff (step through a function, watch variables change...)
MUCH easier than Notepad. Download it and try the demo. Just, when you create a new project, make sure you tick the box that says "create exe in game folder" or whatever it is. And when you run from Torsion, you'll have to allow it through your firewall as it connects to your IP.
#10
If you were a noob, what tutorials would you do in what order? I have the Platformer SDK and Adventure Kit.
My main problem right now is figuring out where stuff lands in my folders. : )
Is a subfolder under Games in your GarageGames TGB directory the best place to make new folders for your tutorial practice games?
Sorry for all the questions. : ) I love TGB from what I've seen so far and want to work my way up to TGEA but this is the only way--ask my noob questions and to do the tutorials. : )
I will try Torsion.
09/20/2008 (3:24 pm)
What does that mean--"create exe in game folder"? : ) I checked it in my projects then unchecked it cause I don't know what it does.If you were a noob, what tutorials would you do in what order? I have the Platformer SDK and Adventure Kit.
My main problem right now is figuring out where stuff lands in my folders. : )
Is a subfolder under Games in your GarageGames TGB directory the best place to make new folders for your tutorial practice games?
Sorry for all the questions. : ) I love TGB from what I've seen so far and want to work my way up to TGEA but this is the only way--ask my noob questions and to do the tutorials. : )
I will try Torsion.
#11
I believe the "create exe in game folder" is purely for the benefit of Torsion. If you don't, Torsion has a hard time finding the program when it's time to run. I just remember reading it somewhere (maybe in the Torsion documentation) and didn't question it.
I think I started off by creating all my projects under the Games folder under TGB, but with Vista and UAC, I quickly ran into problems where programs SAID they were saving stuff, but they really weren't. So I have TGB installed in C:\Development (just to keep all my dev programs together), but all of my projects are saved in My Documents, under a Development folder. I have an area in there for tutorial stuff. This way I keep my stuff totally separate to the GG stuff. It's served me well so far - haven't run into any problems at all (as far as loading/saving) since setting it up like that.
As far as what tutorials, I scoured TDN and did everything that had gameplay remotely resembling the game I wanted to make. As time permits, I go and check out other tutorials. Also the ones that come with TGB - at least the first few. From there it depends on what kind of game you want to make. There are a few platformer tutorials - I think one specifically targetted at the Platformer SDK.
Good luck :)
09/21/2008 (3:36 am)
I AM a noob, so I can tell you what I do, but by no means assume that is the best practice.I believe the "create exe in game folder" is purely for the benefit of Torsion. If you don't, Torsion has a hard time finding the program when it's time to run. I just remember reading it somewhere (maybe in the Torsion documentation) and didn't question it.
I think I started off by creating all my projects under the Games folder under TGB, but with Vista and UAC, I quickly ran into problems where programs SAID they were saving stuff, but they really weren't. So I have TGB installed in C:\Development (just to keep all my dev programs together), but all of my projects are saved in My Documents, under a Development folder. I have an area in there for tutorial stuff. This way I keep my stuff totally separate to the GG stuff. It's served me well so far - haven't run into any problems at all (as far as loading/saving) since setting it up like that.
As far as what tutorials, I scoured TDN and did everything that had gameplay remotely resembling the game I wanted to make. As time permits, I go and check out other tutorials. Also the ones that come with TGB - at least the first few. From there it depends on what kind of game you want to make. There are a few platformer tutorials - I think one specifically targetted at the Platformer SDK.
Good luck :)
#12
Am working toward a platformer game, have the SDK and all the packs for it--even found some great png images in some packs for TGEA. : ) Will cross my fingers, work hard to learn TGB and hope for the best. Will scour the forum and demos and scripts for everything related to platformers. Thank you for your help. : )
09/21/2008 (6:41 pm)
I got Torsion, thanks. : ) I had my game projects in My Documents but somehow some things didn't go right so at least for now I've switched them back to games under the TGB folder. I think that's just because I don't have the confidence yet to know they're ok there in My Documents. Am working toward a platformer game, have the SDK and all the packs for it--even found some great png images in some packs for TGEA. : ) Will cross my fingers, work hard to learn TGB and hope for the best. Will scour the forum and demos and scripts for everything related to platformers. Thank you for your help. : )
Torque Owner Shaz