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Error using Timer Shoots behavior

by B M · in Torque Game Builder · 08/15/2008 (8:54 pm) · 2 replies

I keep getting the following error constantly when my enemy ships fire their weapon using the Timer Shoots behavior.

Namespace::unlinkClass - cannot unlink namespace parent linkage for eMissile for t2dStaticSprite.
Error: cannot change namespace parent linkage of eMissile from t2dStaticSprite to eMissile.

Not sure what is going on.

#1
08/15/2008 (9:34 pm)
Ok solved that one finally! I didnt realize that having the same class name as the object name would cause a conflict.

Now that that has been changed I get this every time a projectile is fired:

t2dSceneGraph::addToScene() - Object '1360' is already in a SceneGraph!.

is this normal?
#2
08/21/2008 (12:50 am)
Quote:
Now that that has been changed I get this every time a projectile is fired:

t2dSceneGraph::addToScene() - Object '1360' is already in a SceneGraph!.

is this normal?

Try adding the Template Behavior to your projectile. I think that should solve this problem.