Game Development Community

RPG Starter Kit?

by Cory Anderson · in Torque Game Engine · 08/01/2008 (3:52 pm) · 73 replies

Is there any hope for an RPG starter kit coming out for TGE?

I think it would be wicked awesome.
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#1
08/01/2008 (4:16 pm)
What would you like to see in the RPG Starter Kit that isn't in the FPS Starter?

There are resources for Dialog, Spells, and Quests.

Anything specific you'd like? Maybe I can help.

Tony
#2
08/02/2008 (1:53 pm)
Oh I'm not planning anything serious right now. But I was thinking along the lines of incorporating turn-based battle systems and such.
#3
08/02/2008 (2:14 pm)
Battle systems would be very game-specific, and hard to make a generic one. Actually, most RPG stuff (stats, equipment, items) is game-specific, it's really hard to find an RPG kit that you don't have to modify to get into your game.

Anyways, if I wanted to do a real time RPG, than I would end up dismantling most of the starter kit code.
#4
08/02/2008 (5:43 pm)
That's a very good point. It wouldn't be too difficult an endeavor to just build a battle system from scratch. Good points, guys. :D
#5
08/03/2008 (2:50 am)
Where can u find the The resources for Dialog, Spells, and Quests.
#6
08/03/2008 (3:07 am)
@Alexander: You can look at content packs for two of these if you are interested.

1). Dialog - Yack Pack.
2). Spells - ArcaneFX.

Quests could be achieved as an offshoot of the Dialog system (Yack Pack).
#9
08/03/2008 (10:59 pm)
Wow. Thanks everyone for the help.
#10
08/05/2008 (3:24 pm)
Is there a Quests resource that makes it so when a player gets to the point the player has to go the player wins the quest and getst the reward.
#11
08/05/2008 (5:23 pm)
I don't know of any resources for that Alexander, but you could do that with a simple trigger.

You know, it could be alot of fun making a small example starter.rpg, like the starter's that come with Torque. Combine a few resources, modify a little bit, make a small mission with 1-2 quests, add a leveling system, done. I'd like to try this.
#12
08/05/2008 (5:35 pm)
What about a turned based resource? Something that would show generic turn based combat.
#13
08/05/2008 (6:34 pm)
Morrock: Why don't we organize a community project?
#14
08/05/2008 (6:39 pm)
Sure why not, I've already implemented the RPGDialog resource and am creating the mission file, would you like to help Cory? Anyone else? Also how would we communicate over this, email, IRC?
#15
08/06/2008 (9:27 am)
A community project works best if someone sets up a CVS so that everyone has the same setup.

I'd be interested in joining a group project. I have the RPGDialog resource installed already also.

Who wants to set up the CVS and run the project? Realm Wars III anybody?

Tony
#16
08/06/2008 (10:18 am)
How complex should the starter be? I was thinking a simple single player starter, with some documentation so people new to scripting can understand how it works. More complex than the racing or fps starters, obviously, but something with maybe 1 small quest line, ability to have random encounters, turn based combat with parties. Like the older Final Fantasy's we would keep track of who is in the party, but only show them during combat, with the player solo while adventuring.

You know; a starter kit. Unless we can get a group of people wanting to make something more advanced?
#17
08/06/2008 (10:58 am)
You know, with torque, something like Lord of the Ring's The Third Age wouldn't be too out of reach... (of course a much shorter version ;P)

I could host an Overlord site where we could manage the project.
#18
08/06/2008 (12:01 pm)
What do all RPG'S have in common?

1. Save/Load system - a game takes several sessions
2. Inventory system - TGE has one, just needs a cool GUI
3. Level advancement system - experience points
4. Ranged weapons - TGE crossbow
5. Melee weapons - sword, axe, etc.
6. Magic system
7. Statistics / Attributes
8. Quests - many minor goals and a singular Major objective, usually involving saving the world.

More???

I agree, a simple, single player, single quest is a great start!

edit; @Alexander- I think Dreamer's MMOKIT has a quest system. You may want to scan the resources. I think one was posted as a spQuestSDK.zip?

edit2: @Alexander- My bad. Not a quest resource. Sorry.

Tony
#19
08/06/2008 (12:02 pm)
Turned Based Combat system.
#20
08/06/2008 (1:07 pm)
I remember an old version of Might&Magic had an optional RealTime/TurnBased combat system that could be toggled on/off "on the fly".

I'm not sure how to do it, but offering options is always good.

Tony
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