Game Development Community

First things first

by Mat Durrant · in Torque Game Engine Advanced · 07/25/2008 (1:23 pm) · 2 replies

Hi,

like many others that have posted before me in this forum, I am new to TGEA and face the seemingly common problem of where to start first. I've read most of the official documentation and followed the guides to the mission editor and the GUI editor. I'm actually approaching TGEA as an Msc student researching programmers being exposed to new engines. The official documentation suggests that one path to learning how to use the engine is to fiddle with the editors, then look at the scripting syntax and begin mixing both elements. I was just wondering whether people have tried this method and whether they were successful or whether anyone has any better suggestions on how to learn to use this engine or any new engine?

Cheers!

#1
07/28/2008 (8:17 am)
Hi Mat,

I'm a newcomer too. There are about five books available on TGE, which isn't TGEA but is close enough that I am finding them helpful to pore over:

3D Game Programming All-in-One by Kenneth Finney
Advanced 3D Game Programming All-in-One by Kenneth Finney
The Game Programmer's Guide to Torque by Edward Maurina
Multiplayer Gaming and Engine Coding for the Torque Game Engine by Edward Maurina
Torque for Teens by Mike Duggan

The 30-strong Plastic Gems series of how-tos by Paul Dana here on the forums is also promising (although I am personally stuck on Gem #2 at the moment, Gem #1 was very informative! :)

http://garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14849
#2
07/28/2008 (2:45 pm)
Hi Mat,

It really comes down to personal learning styles if you've ever studied anything like Honey and Mumford you'll know every person is different so really it comes down to how you as an individual.

Some will learn best buying one of the Torque books and devouring it, others by playing with the editors and building up the knowledge from there and others its focusing on something very specific and working through all elements Editors, Script, C++, modelling to resolve that problem. Personally I'm of the latter kind, my brain only copes with reading so much before it reaches saturation and I don't remember anything and if I tinker without purpose I just don't learn.

Perhaps not the most helpful of answers but there really is no wrong answer to how best to learn for you.