Example Design Document
by Mark Dynna · in Torque Game Engine · 07/11/2008 (9:17 am) · 4 replies
Hi everyone,
I was wondering if anyone had an example of a game Design Document that they would be willing to share. An old document for a game that has since been developed and released, for example? I'm not looking to steal feature or technology from it, I would just like to see a "real world" example so I can see the sort of structure, tone, and detail that goes into a working Design Document for a game. Thanks very much.
I was wondering if anyone had an example of a game Design Document that they would be willing to share. An old document for a game that has since been developed and released, for example? I'm not looking to steal feature or technology from it, I would just like to see a "real world" example so I can see the sort of structure, tone, and detail that goes into a working Design Document for a game. Thanks very much.
#2
07/11/2008 (10:42 am)
@Mark - Send me an e-mail, I have some for you =)
#3
PS Congrats on your new job, I'm happy for you.
07/11/2008 (12:53 pm)
Email sent. Thanks a bunch Mich.PS Congrats on your new job, I'm happy for you.
#4
09/19/2008 (8:00 pm)
You can find examples at Gamasutra, heres a link to one www.gamasutra.com/features/19970912/design_doc.htm
Associate Chip Lambert
Crusader Games