Mine seems to be working fine, I am in the mission and now converting the .cs files to complete the conversion. If your mission doesn't start then you may need to do a fresh install.
Okay I fixed the issue in the Player.cpp change
This
S32 seq = mDataBlock->mShape->findSequence("h1stun"); // MRR Changed
To this
S32 seq = mShapeInstance->getShape()->findSequence("h1stun");
(Line 1505)
and This
F32 y;
if (mArmThreadPlayOnce)
To this
F32 y = move->yaw;
if (mArmThreadPlayOnce)
Torque Owner Dennis in 3D
Okay I fixed the issue in the Player.cpp change
This
S32 seq = mDataBlock->mShape->findSequence("h1stun"); // MRR Changed
To this
S32 seq = mShapeInstance->getShape()->findSequence("h1stun");
(Line 1505)
and This
F32 y;
if (mArmThreadPlayOnce)
To this
F32 y = move->yaw;
if (mArmThreadPlayOnce)
Youtube proof!
http://www.filedropper.com/tgea182inaction