Game Development Community

Melee port

by Skylar Kelty · in Torque Game Engine Advanced · 06/15/2008 (11:11 am) · 101 replies

This is a tgea 1.7.0 port of this

It compiles.... I havnt the time to test it though, please let me know

click me

Hope it works!

1.7.1 comin when i have the time to download it
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#101
10/18/2010 (2:03 am)
Mine seems to be working fine, I am in the mission and now converting the .cs files to complete the conversion. If your mission doesn't start then you may need to do a fresh install.

Okay I fixed the issue in the Player.cpp change

This
S32 seq = mDataBlock->mShape->findSequence("h1stun"); // MRR Changed

To this
S32 seq = mShapeInstance->getShape()->findSequence("h1stun");


(Line 1505)

and This

F32 y;
if (mArmThreadPlayOnce)

To this
F32 y = move->yaw;
if (mArmThreadPlayOnce)

Youtube proof!


http://www.filedropper.com/tgea182inaction
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