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TGEA 1.7.0 - Shader filenames are not expanded.

by Stefan Lundmark · in Torque Game Engine Advanced · 06/15/2008 (3:45 am) · 1 replies

addField("DXVertexShaderFile",  TypeString, Offset(DXVertexShaderName,   ShaderData));

Should be:

addField("DXVertexShaderFile",  TypeFilename, Offset(DXVertexShaderName,   ShaderData));

#1
07/08/2008 (2:34 am)
Good catch. Thanks for sharing. Fixed in repo.