AI with sense or not?
by Dimitris Matsouliadis · in Technical Issues · 05/25/2008 (7:34 pm) · 4 replies
Hi from Greece ... i am working with TGEA 1.7, new in game programming
I'll start to write a game between FPS and MMO style with giad terrain.
The question is how to can use the AI with best way (1000 AI if is possible). Until now i have write:
3 new datablock PlayerData(...) a human Guardian , a human thief and a beast deer.
In aiManager i have add code to search a nearest player with "WorldBoxCenter".
With the "InitContainerRadiusSearch" determine the target (action distance is 50m). Also making central
a target with the tightness of player sounds, something like a artificial hearing.
Ok to make a thing now...
I am thinking to make this for the artificial vision. Exist kind of a possibility someone to control the vision?
Like the clarity based on the distance or to how clean the air is? ie the day-night or fog?
With base of artificial hearing and vision i have the hope to make AIcharacters in game that they can
spy or follow players before make something.
And the end who is the advisable way to attack an AIplayer on a target into scheme with the probability of dialoque for evasion of combat?
Thanks for your time ... :)
I'll start to write a game between FPS and MMO style with giad terrain.
The question is how to can use the AI with best way (1000 AI if is possible). Until now i have write:
3 new datablock PlayerData(...) a human Guardian , a human thief and a beast deer.
In aiManager i have add code to search a nearest player with "WorldBoxCenter".
With the "InitContainerRadiusSearch" determine the target (action distance is 50m). Also making central
a target with the tightness of player sounds, something like a artificial hearing.
Ok to make a thing now...
I am thinking to make this for the artificial vision. Exist kind of a possibility someone to control the vision?
Like the clarity based on the distance or to how clean the air is? ie the day-night or fog?
With base of artificial hearing and vision i have the hope to make AIcharacters in game that they can
spy or follow players before make something.
And the end who is the advisable way to attack an AIplayer on a target into scheme with the probability of dialoque for evasion of combat?
Thanks for your time ... :)
About the author
entelsoft, commercial accounting software
#2
This resurce working properly however give the since of a spastic man...
I need to make something with better intellect
Wort noticing is that, in my project all characters fighting with swords and shields and some with bows and magics
Thanks for your interest ... we see in the time :)
05/26/2008 (7:39 am)
Thanks bryce... i have make a terrain and i have work on AIGuardians and Kork killer resurce code. Its a very nice concept but the image that you give is a little untrue i think. They AI's dont can any inteligent motion. This resurce working properly however give the since of a spastic man...
I need to make something with better intellect
Wort noticing is that, in my project all characters fighting with swords and shields and some with bows and magics
Thanks for your interest ... we see in the time :)
#3
05/26/2008 (8:28 am)
Check out Programming Game AI by Example by Mat Buckland. What you are asking to do will be explained in the book and will take most of the book to explain.
#4
like to scout a player (i use and scout.dsq to move and hide back of stones grass or trees). Wait for the
isolate the player before attack. Have fan :) I'll tray and the fear sence and we see. My free time is some hours of the weekend, Friday news again.
I check this Ben the Saturday... nice week for all
05/26/2008 (5:21 pm)
I am working on AI Players now in TGEA. Adding in a AIThiefPlayer the possibility of think the movies, like to scout a player (i use and scout.dsq to move and hide back of stones grass or trees). Wait for the
isolate the player before attack. Have fan :) I'll tray and the fear sence and we see. My free time is some hours of the weekend, Friday news again.
I check this Ben the Saturday... nice week for all
Torque Owner Bryce
Tactical AI Kit