Game Development Community

Great problem tge

by MOHAMMAD · in General Discussion · 05/06/2008 (9:50 am) · 4 replies

In the name of allah
Hi
I doing for torque very great Research
In beginning I was very happy but next at this time I knowing which torque is very very imperfect. Maybe I speeching false but I have a two questions
1. why garagegames not create a special ai engine for TGE and some members using of free library ai (for example fear)
2. why garagegames not create a special physic engine. Tge do not a pro physic. And in tdn.garagegames.com is for ode (open dynamic engine) or physix. Why this engine have not a pro physic
I will of tge creators than a answer to my question.
If tge is a rendering engine and we needing for create a game to free library
We creating to ogry3d and ogry3d is a pro rendering engine
I will create a pro game and I will discussing about for Problem Solving
Thanks for all member and garage games company

#1
05/06/2008 (9:56 am)
1. Because AI is extremely game/genre specific. AI in RTS games is different depending on the specific type of game and the different types of units. FPS AI is even more different than RTS AI. Plus Fear is under the GPL (and I guess not active anymore) so it is completely unusable in closed-source projects.

2. There are special physics engines such as ODE and PhysX and Tokamak and Newton and Havok that do what they do *REALLY* well. It doesn't make sense to reinvent the wheel there. Of course, easier integration would be a plus...

Ogre is a nice rendering engine, agreed. I don't think you'll get many people who disagree with that.
#2
05/06/2008 (10:06 am)
- Middleware

It makes sense for middleware to be developed as 3rd-party add-ons and that's what's happening with virtually all 3D/game engines out there. Look at Unreal. Makes no sense for an engine supplier to re-do that all by themselves.

Sure, you could critize that there isn't out-of-the-box integration with these libraries, but then, you're speaking about a product in a price range that can rightfully expect you to do your own custom development.

- Ogre3D

Ogre3D is just a rendering engine whereas Torque is a game engine. Also, I don't see why Ogre is a "pro rendering engine" and Torque supposedly isn't. TGEA's renderer is very capable.

//EDIT:
Parallel post... David already answered that.
#3
05/06/2008 (10:10 am)
We ninja your topic with our parallel posts!
#4
05/06/2008 (10:13 am)
2. There is a physics based object class in torque. it's the RigidShape Class. it does most of what you'd need or want.