PathedInterior
by Ivan Mandzhukov · in Constructor · 05/01/2008 (3:56 am) · 7 replies
Hello everyone,
how do you make an elevator in constructor?
I see there are door_elevator, pathedinterior ...etc. as options at the section "other" under brush type, so i believe it's possible to make an elevator in constructor.
I couldn't set up a single elevator moving up/down. There is a lack of tutorials either...
Can you please explain the process of making an elevator?
how do you make an elevator in constructor?
I see there are door_elevator, pathedinterior ...etc. as options at the section "other" under brush type, so i believe it's possible to make an elevator in constructor.
I couldn't set up a single elevator moving up/down. There is a lack of tutorials either...
Can you please explain the process of making an elevator?
#3
@Ryan, the two links you gave are the Ramen's code for making DTS based moving platforms for TGE. I've spent so much time on it and i integrated it successfully to TGEA.Unfortunately the code is soooooo unstable. Game chrashes in 15-20 minutes. So i came to the decision that this resource is useless for the time being. It needs massive edit.
@David, i thought that pathedInteriors are already integrated , because i saw in the SDK in the interior's code pathedinterior.h & pathedInterior.cpp. However may be i am wrong so i will follow the given resource to integrate the code but this leads to another questions. For instance what type the brushes must be? how are they organized? etc.
Anyway thanks again. If there is someone who has already made it please tell how to proceed.
05/01/2008 (8:48 am)
Ryan, David, thanks for your answers.@Ryan, the two links you gave are the Ramen's code for making DTS based moving platforms for TGE. I've spent so much time on it and i integrated it successfully to TGEA.Unfortunately the code is soooooo unstable. Game chrashes in 15-20 minutes. So i came to the decision that this resource is useless for the time being. It needs massive edit.
@David, i thought that pathedInteriors are already integrated , because i saw in the SDK in the interior's code pathedinterior.h & pathedInterior.cpp. However may be i am wrong so i will follow the given resource to integrate the code but this leads to another questions. For instance what type the brushes must be? how are they organized? etc.
Anyway thanks again. If there is someone who has already made it please tell how to proceed.
#4
05/01/2008 (12:03 pm)
That I do not know. I don't know if it has been included, but I have seen Matt post about the compatibility being built into Constructor for those who do include it in TGE. But I haven't actually looked at the source to see if it is stock now.
#5
05/01/2008 (12:33 pm)
I see. I saw the resource is for TGE. I will try to port it to TGEA (i guess when i have enough time) and will post the results.
#6
05/01/2008 (3:01 pm)
Just to chime in about my buggy code. While picasso seems to have issues with mystery crashes, i haven't heard anyone else complain.
#7
I really appreciate your work on the moving platforms. I guess your code works great in TGE (I haven't tried it in TGE yet) , but in TGEA it is unstable. I don't know if you have made any updates on it since I last tried it.
If you have it working on TGEA (by "working" i mean not crashing at second, third even fourth start of the engine and tested at least 1 hour in runtime) I will be happy to test it again.
By the way I wanted to help you make this resource stable for TGEA, but this needs a lot of time to spend on it.
Believe me , I am quite busy and for now I am looking for something well tested in the years, that's why i stopped at pathedInterior. I read a lot about it the past days and I think that it will do the job.
05/01/2008 (11:21 pm)
Regards Ramen,I really appreciate your work on the moving platforms. I guess your code works great in TGE (I haven't tried it in TGE yet) , but in TGEA it is unstable. I don't know if you have made any updates on it since I last tried it.
If you have it working on TGEA (by "working" i mean not crashing at second, third even fourth start of the engine and tested at least 1 hour in runtime) I will be happy to test it again.
By the way I wanted to help you make this resource stable for TGEA, but this needs a lot of time to spend on it.
Believe me , I am quite busy and for now I am looking for something well tested in the years, that's why i stopped at pathedInterior. I read a lot about it the past days and I think that it will do the job.
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