Game Development Community

Flickering Texture

by Jonathan Wheat · in Artist Corner · 04/28/2008 (8:12 am) · 8 replies

Hey all,

I am getting some strange texture flickering in TGE on some of my models. I'm using max 9 for the modeling and exportation. most of my models work fine but a couple of them flicker whenever you move around them, however if you are not moving they look fine. Any help would be appreciated.

thanks
Jon

#1
04/28/2008 (10:04 am)
Can you capture the flicker in a screenshot and post it?

Is it white?

If so, it may be similar to an issue I have all the time, where in my texture the 'color' ends abruptly at the UV border and outside the border is white. I have found that if I pan around, zoom in and out (in tge/tgea) the UV region seems to stretch, showing some of the white which is usually outside the border. It makes the models appear to flicker, or bling even, which could be a nice effect to leave around the eyes...

If this is the problem you are having its an easy fix, just bleed your texture art slightly outside of the UV co-ords, or put in a solid colored background that matches nicely.

Jondo
#2
04/28/2008 (11:29 am)
No i had that problem as well but i fixed that, the texture im having a problem with now seems to flicker as if there were some kind of film over the texture, it looks sorta like TV interference or static. Its kinda hard to see in the pictures below, but if you look at the Lighthouse you can see that there are static lines all over it in the first and third shots, the second shot is how it should look all the time. you'll have to copy and past into a new window I don't know why they aren't showing up.

[image]http://i14.photobucket.com/albums/a327/JonWheat/1.jpg[image]
[image]http://i14.photobucket.com/albums/a327/JonWheat/2.jpg[image]
[image]http://i14.photobucket.com/albums/a327/JonWheat/3.jpg[image]
#3
04/28/2008 (1:19 pm)
That's weird, it looks like some backfaces are popping through but as far as I know, tge doesn't render backfaces. (the way they look sometimes in modelling programs.)

Is the lighthouse at its natural scale, 1 1 1? And what format are you using for textures?

Is there a collision mesh in there? I assume this is a DTS since you said you used 3dsmax...If the problem doesn't go away you might consider making it as a interior .dif in constructor, cartography shop or quark.

I haven't really seen a similar issue though, unless thats 2 lighthouses placed on top of each other's co ords.
#4
04/28/2008 (1:23 pm)
Yeah its a DTS, it is at its natural scale and the textures on it PNG's at 512x512, it does have collision.
#5
04/28/2008 (1:37 pm)
Fixed it, i guess that TGE doesn't like smoothing groups.
#6
04/28/2008 (1:45 pm)
I'm not a max user, but you may want to check for any 'face optimizing' or a clean up-type buttons that might solve the problem after export.

If you like, you could email me the dts+texture or a 3ds+texture and I can try with MS3D... not much going on today, lol.
#7
04/28/2008 (1:50 pm)
Ah... smoothing groups. I didn't catch your fixed post till after i hit submit.

tge loves my smoothing groups, but I use a totally super sweet exporter...perhaps you heard of it:

TorqueDTSPlus by ChrisR (for MS3D)
#8
04/28/2008 (3:38 pm)
Hello,

Flickering also happens if you use the DirectX 8 renderer with some newer cards.

That may not be your problem but it happens for me using (2) 9600 GT OC SLI video cards in all of the TGE and TGEA 1.7 demos.

Chris