Wheres map2dif gone?
by Skylar Kelty · in Torque Game Engine Advanced · 04/25/2008 (8:17 am) · 10 replies
Hey all,
In the latest TGEA release (1.7.0) I cant find map2dif anywhere...
Where can I find a map2dif for this release?
Thanks
--James
In the latest TGEA release (1.7.0) I cant find map2dif anywhere...
Where can I find a map2dif for this release?
Thanks
--James
About the author
#2
I've tried Constructor 1.0.4 exporting but upon adding my interior + materials too stock TGEA (I used the T3D demo) I got a crash, I assumed the map2dif was out-of-date.
Does this mean a debugging session? :(
04/30/2008 (5:38 am)
Thanks for the reply Matt.I've tried Constructor 1.0.4 exporting but upon adding my interior + materials too stock TGEA (I used the T3D demo) I got a crash, I assumed the map2dif was out-of-date.
Does this mean a debugging session? :(
#3
I have not found any incompatibilities yet with 1.04 and TGEA 1.7 (that's what I am using now also). If you would like, I can look at your map and see what is causing the crash.
04/30/2008 (9:42 am)
@abydos:I have not found any incompatibilities yet with 1.04 and TGEA 1.7 (that's what I am using now also). If you would like, I can look at your map and see what is causing the crash.
#4
I doesn't crash in TGEA 1.0.3 so id guess its an incompatibility thing (edit: maybe with something specific to my map)
When I have time to sort this, ill debug and see what I find.
04/30/2008 (2:01 pm)
Thanks JaimiI doesn't crash in TGEA 1.0.3 so id guess its an incompatibility thing (edit: maybe with something specific to my map)
When I have time to sort this, ill debug and see what I find.
#5
How exactly (which of the export options) did you do this?
04/30/2008 (3:06 pm)
Quote:
Thanks for the reply Matt.
I've tried Constructor 1.0.4 exporting but upon adding my interior + materials too stock TGEA (I used the T3D demo) I got a crash, I assumed the map2dif was out-of-date.
How exactly (which of the export options) did you do this?
#6
05/01/2008 (10:02 am)
Ive tried File->ExportToDif and File->ExportAsLegacyTGEA using default constructor 1.0.4 settings.
#7
I know you've put a lot of work into Constructor. I'm just very comfortable with QuArK, after using it for seven or eight years now.
I know this is less than what you intended, but is there any chance that Constructor could be used as a command line replacement for map2DIF?
05/08/2008 (12:58 pm)
Matt,I know you've put a lot of work into Constructor. I'm just very comfortable with QuArK, after using it for seven or eight years now.
I know this is less than what you intended, but is there any chance that Constructor could be used as a command line replacement for map2DIF?
#8
I've thought about abstracting the map compilation code from Constructor into a new map2dif but it just hasn't reached a high enough priority to be done (my time is unfortunately limited and what I am working on right now and for the next few months will be of *far* more value than a shiny new map2dif).
Internally, a lot of our efforts are focused on replacing DIF altogether with a better and easier solution which would be a win for everyone involved so it doesn't make sense to spend a lot of time fixing something we will be chucking out anyway. We are still in a highly fluctauting research phase on this so we aren't ready to start talking about it in *any* detail.
05/08/2008 (1:06 pm)
Eric,I've thought about abstracting the map compilation code from Constructor into a new map2dif but it just hasn't reached a high enough priority to be done (my time is unfortunately limited and what I am working on right now and for the next few months will be of *far* more value than a shiny new map2dif).
Internally, a lot of our efforts are focused on replacing DIF altogether with a better and easier solution which would be a win for everyone involved so it doesn't make sense to spend a lot of time fixing something we will be chucking out anyway. We are still in a highly fluctauting research phase on this so we aren't ready to start talking about it in *any* detail.
#10
"Error alloc too large, increase frame size!"
Which I guess comes from
void* FrameAllocator::alloc(const U32 allocSize)
in frameAllocator.h
Found this
#define TORQUE_FRAME_SIZE 6 << 20
How do we know what to set it too?
05/09/2008 (6:09 am)
I finally had the chance too debug, this is what I found:"Error alloc too large, increase frame size!"
Which I guess comes from
void* FrameAllocator::alloc(const U32 allocSize)
in frameAllocator.h
Found this
#define TORQUE_FRAME_SIZE 6 << 20
How do we know what to set it too?
Associate Matt Fairfax
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Constructor
Constructor 1.0.4 patch
There is a map2dif_plus_tse.exe in the root folder of Constructor if you are really set on using that instead.