Torque 1.5.2 FSAA/AF
by CSMP · in Torque Game Engine · 04/20/2008 (7:24 am) · 2 replies
Ive been searching for information regarding Anti-Aliasing and Anisotropic Filtering enabling for TGE 1.5.2,
And so far i have come up with various answers pointing in either direction...
it seems TGE may be able to get AF working (see below) and has FSAA for MAC but im not sure how to enable either if possible
ive tried enabling
$pref::OpenGL::textureAnisotropy = "16";
$pref::OpenGL::textureTrilinear = "1";
but im not seeing framerate or visible changes in scene
P.S. i might be asking this question before i know how to ask it... but any help in the right direction would be greatly appreciate... thank you
And so far i have come up with various answers pointing in either direction...
it seems TGE may be able to get AF working (see below) and has FSAA for MAC but im not sure how to enable either if possible
ive tried enabling
$pref::OpenGL::textureAnisotropy = "16";
$pref::OpenGL::textureTrilinear = "1";
but im not seeing framerate or visible changes in scene
P.S. i might be asking this question before i know how to ask it... but any help in the right direction would be greatly appreciate... thank you
#2
seems like ill have to settle for now... thanks for the help
Edit: MG Starter Kit has some built-in Texture Anisotropy menu options.
04/26/2008 (1:55 pm)
Ya i have nvidia, though ive been trying to avoid "forcing" FSAA or AF.seems like ill have to settle for now... thanks for the help
Edit: MG Starter Kit has some built-in Texture Anisotropy menu options.
Torque Owner Nathan Harris