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Torque 1.5.2 FSAA/AF

by CSMP · in Torque Game Engine · 04/20/2008 (7:24 am) · 2 replies

Ive been searching for information regarding Anti-Aliasing and Anisotropic Filtering enabling for TGE 1.5.2,
And so far i have come up with various answers pointing in either direction...

it seems TGE may be able to get AF working (see below) and has FSAA for MAC but im not sure how to enable either if possible

ive tried enabling

$pref::OpenGL::textureAnisotropy = "16";
$pref::OpenGL::textureTrilinear = "1";

but im not seeing framerate or visible changes in scene

P.S. i might be asking this question before i know how to ask it... but any help in the right direction would be greatly appreciate... thank you

#1
04/20/2008 (9:17 pm)
I can't explain how to fix it, but I do know that TGE is lacking built in menu options for these standard features. Perhaps a nice thing to add to the next TGE release? Until then, I added my TGE based game to the nVidia control panel and force AA/AF on there. Should be able to do something similar with ATI cards?
#2
04/26/2008 (1:55 pm)
Ya i have nvidia, though ive been trying to avoid "forcing" FSAA or AF.
seems like ill have to settle for now... thanks for the help

Edit: MG Starter Kit has some built-in Texture Anisotropy menu options.