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by Redacted · in Torque Game Engine Advanced · 03/31/2008 (2:15 pm) · 3 replies

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  • #1
    03/31/2008 (4:47 pm)
    Logged. Hopefully will get this fixed before release (it is a little annoying).
    #2
    04/01/2008 (8:01 am)
    Try this:

    windowManager\win32\winDispatch.cpp

    Change WM_SIZE handler to this:

    case WM_SIZE: {
             if (window && wParam != SIZE_MINIMIZED && !Journal::IsPlaying())
             {
                window->resizeEvent.trigger(window->getDeviceId(), LOWORD(lParam),HIWORD(lParam));
    
                // Lock and unlock mouse to remove any mouse wackiness
                // This avoids issues with mouse being offset on resize, etc
                window->setMouseLocked( true );
                window->setMouseLocked( false );
    
             }
    #3
    04/01/2008 (8:08 am)
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