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by Redacted · in Torque Game Engine Advanced · 03/31/2008 (2:15 pm) · 3 replies
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#2
windowManager\win32\winDispatch.cpp
Change WM_SIZE handler to this:
04/01/2008 (8:01 am)
Try this: windowManager\win32\winDispatch.cpp
Change WM_SIZE handler to this:
case WM_SIZE: {
if (window && wParam != SIZE_MINIMIZED && !Journal::IsPlaying())
{
window->resizeEvent.trigger(window->getDeviceId(), LOWORD(lParam),HIWORD(lParam));
// Lock and unlock mouse to remove any mouse wackiness
// This avoids issues with mouse being offset on resize, etc
window->setMouseLocked( true );
window->setMouseLocked( false );
}
#3
04/01/2008 (8:08 am)
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