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by Redacted · in Torque Game Engine Advanced · 03/31/2008 (1:16 pm) · 8 replies
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#2
03/31/2008 (1:55 pm)
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#3
Are you sure this is a clean copy/build?
Have you done anything custom that could be causing this?
03/31/2008 (5:08 pm)
Weird...everything in your screenshots are what Beta 1 would look like if you enabled DRL in it.Are you sure this is a clean copy/build?
Have you done anything custom that could be causing this?
#4
03/31/2008 (5:20 pm)
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#5
03/31/2008 (9:41 pm)
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#6
03/31/2008 (10:00 pm)
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#7
in lightingSystem\synapseGaming\sgLightManager.h
add
near the top... and then change the sgAllowDRLSystem function to this:
Does that help?
04/01/2008 (7:02 am)
Joseph, please try this: in lightingSystem\synapseGaming\sgLightManager.h
add
extern bool gEditingMission;
near the top... and then change the sgAllowDRLSystem function to this:
static bool sgAllowDRLSystem()
{
return sgUseDynamicRangeLighting && (GFX->getPixelShaderVersion() >= 2.0) &&
(sgAllowDynamicRangeLighting || sgAllowDRLBloom) && !sgInGUIEditor && !gEditingMission;
}Does that help?
#8
04/01/2008 (7:42 am)
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Torque Owner Prairie Games
Prairie Games, Inc.
This may affect the polygon problem in editor you are seeing.