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by Redacted · in Torque Game Engine Advanced · 03/31/2008 (1:16 pm) · 8 replies

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  • #1
    03/31/2008 (1:23 pm)
    I think the couple issues you've posted relate to the DRL stuff. Try setting FSAA in the options and see if this goes away... You could also try disabling DRL in the sgSun object...

    This may affect the polygon problem in editor you are seeing.
    #2
    03/31/2008 (1:55 pm)
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    #3
    03/31/2008 (5:08 pm)
    Weird...everything in your screenshots are what Beta 1 would look like if you enabled DRL in it.

    Are you sure this is a clean copy/build?

    Have you done anything custom that could be causing this?
    #4
    03/31/2008 (5:20 pm)
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    #5
    03/31/2008 (9:41 pm)
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    #6
    03/31/2008 (10:00 pm)
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    #7
    04/01/2008 (7:02 am)
    Joseph, please try this:

    in lightingSystem\synapseGaming\sgLightManager.h

    add

    extern bool gEditingMission;

    near the top... and then change the sgAllowDRLSystem function to this:

    static bool sgAllowDRLSystem()
    	{
    		return sgUseDynamicRangeLighting && (GFX->getPixelShaderVersion() >= 2.0) &&
             (sgAllowDynamicRangeLighting || sgAllowDRLBloom) && !sgInGUIEditor && !gEditingMission;
    	}

    Does that help?
    #8
    04/01/2008 (7:42 am)
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