TGEA 1.7.0 Beta 2 Bug - Interiors
by Adam Beer · in Torque Game Engine Advanced · 03/30/2008 (11:27 am) · 7 replies
When you try to add an interior via the world editor, an error message pops up saying "Ben is Lazy. No mip generation, and your image doesnt have em' " and TGEA closes. What exactly is the problem here? It looks like it is just doing it for textured interiors.
About the author
Adam is the owner of Ignition Games, an indie game and software development company.
#3
You're trying to load a DDS which doesn't have mipmaps. This doesn't have anything to do with interiors.
03/30/2008 (11:37 am)
That error message could definitely be more descriptive :)You're trying to load a DDS which doesn't have mipmaps. This doesn't have anything to do with interiors.
#4
03/30/2008 (11:39 am)
But we did learn some information. Ben is lazy.. Well actually we all know Ben isn't lazy and that someone just framed him with that message ;)
#5
03/30/2008 (11:45 am)
Well I figured out what this is exactly. I am using a Parallax shader on my interiors and its loading the DDS used for the height/normal map. What do I need to do to allow me to use the shader on my interiors?
#6
What the assert means is that the engine does not automatically create mipmaps for DDS textures--you should use GIMP (or whatever texture editor you use that can generate mips) to package the mipmaps into the texture itself.
03/30/2008 (11:46 am)
Ironically, Ben is the one that put that Assert message in ;)What the assert means is that the engine does not automatically create mipmaps for DDS textures--you should use GIMP (or whatever texture editor you use that can generate mips) to package the mipmaps into the texture itself.
#7
03/30/2008 (11:50 am)
EDIT: I got it working, I guess just 1 of my textures didnt have mip maps.
Torque Owner Cinder Games