Game Development Community

TGEA 1.7.0 Beta 2 Bug - Interiors

by Adam Beer · in Torque Game Engine Advanced · 03/30/2008 (11:27 am) · 7 replies

When you try to add an interior via the world editor, an error message pops up saying "Ben is Lazy. No mip generation, and your image doesnt have em' " and TGEA closes. What exactly is the problem here? It looks like it is just doing it for textured interiors.

#1
03/30/2008 (11:29 am)
That's funny stuff.
#3
03/30/2008 (11:37 am)
That error message could definitely be more descriptive :)

You're trying to load a DDS which doesn't have mipmaps. This doesn't have anything to do with interiors.
#4
03/30/2008 (11:39 am)
But we did learn some information. Ben is lazy.. Well actually we all know Ben isn't lazy and that someone just framed him with that message ;)
#5
03/30/2008 (11:45 am)
Well I figured out what this is exactly. I am using a Parallax shader on my interiors and its loading the DDS used for the height/normal map. What do I need to do to allow me to use the shader on my interiors?
#6
03/30/2008 (11:46 am)
Ironically, Ben is the one that put that Assert message in ;)

What the assert means is that the engine does not automatically create mipmaps for DDS textures--you should use GIMP (or whatever texture editor you use that can generate mips) to package the mipmaps into the texture itself.
#7
03/30/2008 (11:50 am)
EDIT: I got it working, I guess just 1 of my textures didnt have mip maps.