TGEA 1.7.0 Beta 1 -Bug MegaTerrain texelsPerMeter, clipMapSize
by robo · in Torque Game Engine Advanced · 03/20/2008 (4:39 am) · 4 replies
Certain texelsPerMeter value does not apply world editor.
and when clipMapSizeLog2 is 200 or 100 , program is crashed.
for example.
texelsPerMeter = 40

texelsPerMeter = 32

and when clipMapSizeLog2 is 200 or 100 , program is crashed.
for example.
texelsPerMeter = 40

texelsPerMeter = 32

About the author
Recent Threads
#2
03/20/2008 (6:03 am)
Regarding clipMapSizeLog2, what other values work? I got a crash at 11.
#3
03/20/2008 (9:47 am)
@ matt: 2*1 = 2 *2 = 4 *2 = 8 * 2 = 16 *2 = 32 *2 = 64 *2 = 128 ect.
#4
TexelsPerMeter = 64
clipMapSizeLog2 = 10
I got a crash
this is log
03/21/2008 (7:54 pm)
In T3D demoTexelsPerMeter = 64
clipMapSizeLog2 = 10
I got a crash
this is log
Mapping string: MissionStartPhase1 to index: 8 *** New Mission: scriptsAndAssets/data/missions/simple.mis *** Phase 1: Download Datablocks & Targets Mapping string: MissionStartPhase1Ack to index: 0 GFXTextureManager::createTexture - Unable to load Texture: ~/data/environment/lightning1frame1 GFXTextureManager::createTexture - Unable to load Texture: ~/data/environment/lightning1frame2 GFXTextureManager::createTexture - Unable to load Texture: ~/data/environment/lightning1frame3 GFXTextureManager::createTexture - Unable to load Texture: GFXTextureManager::createTexture - Unable to load Texture: GFXTextureManager::createTexture - Unable to load Texture: GFXTextureManager::createTexture - Unable to load Texture: GFXTextureManager::createTexture - Unable to load Texture: GFXTextureManager::createTexture - Unable to load Texture: C:/SDKs/TGEA_1_7_0_Beta_1/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/SDKs/TGEA_1_7_0_Beta_1/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts GFXTextureManager::createTexture - Unable to load Texture: C:/SDKs/TGEA_1_7_0_Beta_1/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/SDKs/TGEA_1_7_0_Beta_1/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts GFXTextureManager::createTexture - Unable to load Texture: C:/SDKs/TGEA_1_7_0_Beta_1/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/SDKs/TGEA_1_7_0_Beta_1/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts GFXTextureManager::createTexture - Unable to load Texture: C:/SDKs/TGEA_1_7_0_Beta_1/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/SDKs/TGEA_1_7_0_Beta_1/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts GFXTextureManager::createTexture - Unable to load Texture: C:/SDKs/TGEA_1_7_0_Beta_1/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/SDKs/TGEA_1_7_0_Beta_1/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts GFXTextureManager::createTexture - Unable to load Texture: C:/SDKs/TGEA_1_7_0_Beta_1/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/SDKs/TGEA_1_7_0_Beta_1/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts GFXTextureManager::createTexture - Unable to load Texture: C:/SDKs/TGEA_1_7_0_Beta_1/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/SDKs/TGEA_1_7_0_Beta_1/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/SDKs/TGEA_1_7_0_Beta_1/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/TorqueOrc/crossbow GFXTextureManager::createTexture - Unable to load Texture: C:/SDKs/TGEA_1_7_0_Beta_1/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/TorqueOrc/clip Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts Mapping string: MissionStartPhase2 to index: 9 *** Phase 2: Download Ghost Objects Mapping string: MissionStartPhase2Ack to index: 1 GFXTextureManager::createTexture - Unable to load Texture: Allocating a 1024 px clipmap for a 131072px source texture. - 7 base clipstack entries, + 1 cap. - Using approximately 42.560001MB of texture memory. Allocating a 512 px clipmap for a 16384px source texture. - 5 base clipstack entries, + 1 cap. - Using approximately 7.980000MB of texture memory. Allocating a 512 px clipmap for a 16384px source texture. - 5 base clipstack entries, + 1 cap.
Torque Owner Prairie Games
Prairie Games, Inc.
clipMapSizeLog2 = 9 = 512x512 clipmap
clipMapSizeLog2 = 10 = 1024x1024 clipmap
We should catch the invalid input. I'll look into this for release.