TGEA 1.7.0 Beta 1 - Polysoup/Character Collision
by Jacobin · in Torque Game Engine Advanced · 03/19/2008 (3:03 am) · 22 replies



At places all over the polysoup structure the character can easily be made to walk on thin air. This also occurs quite readily on the slightest sloped terrain in the mission. I'm going to assume the player itself is not using polysoup and still collides using it's rather large bounding box. Still, it happens so easily it ruins the immersion.
#22
04/08/2008 (10:41 pm)
Thanks Josh, that fixed it. :D Hooray, polysoup rocks!
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