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TGEA 1.7.0 Beta 1 - Polysoup/Character Collision

by Jacobin · in Torque Game Engine Advanced · 03/19/2008 (3:03 am) · 22 replies

i31.tinypic.com/28a1d85.jpgi28.tinypic.com/2mfzw9s.jpgi29.tinypic.com/2m4p2bm.jpgi28.tinypic.com/9qlj4h.jpgAt places all over the polysoup structure the character can easily be made to walk on thin air. This also occurs quite readily on the slightest sloped terrain in the mission. I'm going to assume the player itself is not using polysoup and still collides using it's rather large bounding box. Still, it happens so easily it ruins the immersion.
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#21
04/06/2008 (4:11 pm)
Check that allowPlayerStep is off on the sample station:

www.prairiegames.com/gg/allowplayerstep.jpg
#22
04/08/2008 (10:41 pm)
Thanks Josh, that fixed it. :D Hooray, polysoup rocks!
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