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Changing a model, av or object in game

by Zhandra · in Artist Corner · 02/29/2008 (3:51 am) · 3 replies

Sorry if this has been asked already, Im new ;-)

Is it possible for a player to edit their avatar, or an item in a multi player online game ? Maybe buy an item then create it on an area etc or change clothes or features of items or the features of an avatar itself ? If this is possible, what would you need to set up to achieve this ?

Sorry if this is the wrong place to post this question

Zhani

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#1
02/29/2008 (6:48 am)
You would need to code it. TorqueSchool is running a character generation class right now, which deals with avatar modification and the code needed in TGEA. There are also resources to help with this, including hidden meshes (to accommodate changing clothing/etc) and boned mesh deformation. But it's not a drag-and-drop solution.
#2
03/03/2008 (8:06 am)
Thanks David, I have been trying to contact the US about this ( we are based in the UK ) Do you envisage there will be a " bolt on " available relatively soon ? Or should we be looking in a different direction ?

Initially we dont actually want to run a game but merely have an environment that allows avatar interaction and building ( be it clothes to houses ).

So I imagine we would need to know how does the physics engine work? (Gravity, push, etc) How does the engine store objects, will it handle several million objects each composed of between 1 and 1000 parts? Will it furthermore handle all these across a connection on the fly? Will players be able to create their own areas within a world?

Thanks again

Zhani
#3
03/05/2008 (8:05 am)
You would have to code all of that because it is so project specific that no engine will give it to you out of the box, even for a lot more money. Especially in terms of the physics you are talking about, which are a huge problem in networked games today as it is.