NPC class
by Guy Allard · in Torque Game Engine · 02/15/2008 (8:19 am) · 1 replies
Hi all,
I was wondering what most people are basing their NPC classes on. At the moment I'm using AIPlayers, but these are way too heavyweight for simple NPC's with fairly limited behaviours.
Obviously, the best solution would be the creation a new shapebase derived class for the NPC's - has anyone got any tips on doing this?
Cheers
I was wondering what most people are basing their NPC classes on. At the moment I'm using AIPlayers, but these are way too heavyweight for simple NPC's with fairly limited behaviours.
Obviously, the best solution would be the creation a new shapebase derived class for the NPC's - has anyone got any tips on doing this?
Cheers
About the author
Torque 3D Owner Ted Southard