Mac building...no executables?
by Aaron K Murray · in Torque Game Builder · 02/03/2008 (1:09 pm) · 33 replies
Do I have to compile the game build on a Mac in order to get a functional Mac build?
My windows builds work great, but the Mac build doesn't have any executables, and has .cs files still in the folders.
My windows builds work great, but the Mac build doesn't have any executables, and has .cs files still in the folders.
#2
So publishing the project.
02/04/2008 (8:20 am)
I am talking about opening TGB, and bringing up the Build menu, selecting a platform and clicking Build.So publishing the project.
#3
02/04/2008 (8:33 am)
It should have a .app file, which is the executable on the Mac.
#4
Or should it have the .app file when I build on PC as well?
(sorry for the Mac-newb questions)
02/04/2008 (8:34 am)
Just to clarify: it should have the .app file when I build on Mac?Or should it have the .app file when I build on PC as well?
(sorry for the Mac-newb questions)
#5
02/04/2008 (8:53 am)
If you build it and select Mac as your platform, it should create a .app in the directory you specify. It should do this regardless of which platform you build it on.
#6
02/04/2008 (8:55 am)
Ok, that is a problem then. The build directory for Mac doesn't contain any binary files. Not even the .cs files are converted to .dso files.
#7
02/04/2008 (9:24 am)
Strange. I just did it with the behavior playground. Did you get a .app directory?
#8
02/04/2008 (9:27 am)
David, I am emailing you the project right now. I don't get a .app directory either.
#9
02/04/2008 (12:42 pm)
This has never worked for me, I find no binaries either and was just going to redo some of it on a Mac when that time came.
#10
I don't have the source or I would investigate this piece of the code further.
David has been helping me this morning. My source will compile down to Mac binaries on his machine in both TGB 1.6 and 1.7
02/04/2008 (1:07 pm)
Perhaps there is some sort of Mac runtime library / sdk that is need during the compilation process?I don't have the source or I would investigate this piece of the code further.
David has been helping me this morning. My source will compile down to Mac binaries on his machine in both TGB 1.6 and 1.7
#11
02/04/2008 (1:31 pm)
I do have the Pro version, but I haven't done any recompiles or anything to it. In fact, I downloaded 1.6 and 1.7 for the first time on this machine before trying this. AFAIK, the only additions to the pro version is the source code. The binaries should be the same between versions unless I recompile it myself.
#12
I have 1.6 Pro on a Windows XP SP2 machine. I get the .APP folder inside the build folder. Is then everything ok, or is there an .app file that has to be created inside the build folder? I see compiled scripts inside the folders but the main.cs file inside the build folder isn't compiled.
02/05/2008 (12:39 am)
Hi folks,I have 1.6 Pro on a Windows XP SP2 machine. I get the .APP folder inside the build folder. Is then everything ok, or is there an .app file that has to be created inside the build folder? I see compiled scripts inside the folders but the main.cs file inside the build folder isn't compiled.
#13
02/06/2008 (8:08 am)
It should, but ALWAYS test it on an OS X box. No matter what.
#14
05/16/2009 (2:27 pm)
Was this ever solved? I'm getting the same problem.
#15
05/16/2009 (6:29 pm)
Still not working for me. Vista Ultimate. Previous system was Vista Home Premium. Perhaps it is a Vista-related problem?
#16
05/21/2009 (11:25 am)
Nah, I'm on XP, unfortunately. I'm going to try a clean uninstall / reinstall.. you never know.
#17
I copied the development project over to the Mac and have not been able to publish it there yet. I think it's a permissions problem, the complaint is an inability to load the inititalize routine. I haven't yet attempted to set the Rainy Day project up on the Mac version from scratch.
05/24/2009 (8:00 pm)
Hm. I'm running the Windows version of the trial to build the Rainy Day Tutorial, and tried the Mac publish and did not get a .app either. The version of the trial is 1.7.4.I copied the development project over to the Mac and have not been able to publish it there yet. I think it's a permissions problem, the complaint is an inability to load the inititalize routine. I haven't yet attempted to set the Rainy Day project up on the Mac version from scratch.
#18
I have the excat same problem and was wondering if ayone found a fix for this ?
01/02/2010 (12:51 pm)
Hi - I'm running a normal licensed version of TGB 1.7.4.I have the excat same problem and was wondering if ayone found a fix for this ?
#19
01/02/2010 (2:39 pm)
Why not just build your Mac version on a Mac? You're going to need one to test the game anyway - at the very bare-bones minimum you should at least verify that it launches and runs properly before releasing it to the public.
#20
However I think it's a bit overkill to buy a Mac in order to compile my TGB projects ;)
I'm a brand new user, and must say I'm a little stunned by the "creative freedom" garagegames has taken on the sales pitch. So far 2/3's of the promised deployment doesn't seam to work. It's no biggie - course after all, it's a $100 dollar engine. But it's a lame feeling finding out after you ran your credit card through "ooh, by the way Mac and web deployment don't work"
But as I said, I'm a totally new user - so it might just as well be me goofing around. If you happen to know of a fix for this - please do put my words to shame :D
01/02/2010 (3:24 pm)
That would most likely work.However I think it's a bit overkill to buy a Mac in order to compile my TGB projects ;)
I'm a brand new user, and must say I'm a little stunned by the "creative freedom" garagegames has taken on the sales pitch. So far 2/3's of the promised deployment doesn't seam to work. It's no biggie - course after all, it's a $100 dollar engine. But it's a lame feeling finding out after you ran your credit card through "ooh, by the way Mac and web deployment don't work"
But as I said, I'm a totally new user - so it might just as well be me goofing around. If you happen to know of a fix for this - please do put my words to shame :D
Associate David Montgomery-Blake
David MontgomeryBlake
EDIT:
Wait, are you talking about building it as in the source code or as in publishing the project?