Game Development Community

Transparency problem in TGEA

by Dimitris Matsouliadis · in Torque Developer Network · 02/02/2008 (2:38 pm) · 2 replies

Hi ... from Greece, i am new in Tge 20 days ago, but old in computer programming. My probem is on transparency of Trees and other objects in TGEA. I have draw in 3ds some objects like trees and complex animated machines (DTS/DSQ files). In ShowToolPro all is ok ... After up this objects on my mission they lose the transparency, filling the frames ( i can see the textures ). In TGE 1.5.2 all working properly!
Now any something about that?
Thanks ... a new member in company of GG!

#1
02/02/2008 (3:07 pm)
Hello Dimitris,
Welcome to GG, in TGEA you have to set the material as transparent.

So in your materials.cs file which is in the same directory as the textures:
new Material(foliage_tex) //material unique name
{
baseTex[0] = "foliage"; //your texture file name
translucent = true;
translucentBlendOp = LerpAlpha;
translucentZWrite = true;
alphaRef = 20; // anything below this number is not visible and is not written to zbuffer
};

You can usually just put in "translucent = true;" And that'll do the job but as you can see you can give a few extra options.
#2
02/02/2008 (3:34 pm)
Thank you very mach Edward ... its ok now! All have transparency now. I tray to check and the others parameters. :)