Character Animation
by UZON · in Torque Game Engine · 01/22/2008 (1:04 pm) · 9 replies
What is the best program for animating a character for Torque, and it would be great if someone can point for material to study.
#2
01/22/2008 (2:11 pm)
What is best for 3D Max ? Character Studio ? Where can i find good material to learn to use it, and to export the animations to Torque ?
#3
01/22/2008 (2:15 pm)
You can start here. It won't tell you how to create the animations, just how to get them into Torque from 3ds Max.
#4
I was already looking at it, but it is not really clarifying, I want a better explanation about how to export a DSQ from the 3D max.
I already have a character, a bipied rigged to it, but i dont know how to export the animation that i did to a DSQ file propertly, i already exported some times, but none worked.
I tried to find this:
"Only the animation data checked in your sequence parameters..."
But could not find too...
01/22/2008 (3:29 pm)
Thansk Rubes.I was already looking at it, but it is not really clarifying, I want a better explanation about how to export a DSQ from the 3D max.
I already have a character, a bipied rigged to it, but i dont know how to export the animation that i did to a DSQ file propertly, i already exported some times, but none worked.
I tried to find this:
"Only the animation data checked in your sequence parameters..."
But could not find too...
#6
So, what could be wrong? The schematic is all right, the envelope is all right, the animation in ok....
Other thing, what is the max export must recomended? i cant find the link for the DTS exporters anymore, im using the 0.9, that is like the one from smdlabs
01/26/2008 (6:07 am)
That helped a lot, but i still cant export the DSQ properly, i did everything as the tutorial said, but when i export the sequence without the mesh it dont work, and when i export it with the mesh, it work in the Show Tool Pro, but not in the engine....So, what could be wrong? The schematic is all right, the envelope is all right, the animation in ok....
Other thing, what is the max export must recomended? i cant find the link for the DTS exporters anymore, im using the 0.9, that is like the one from smdlabs
#7
01/26/2008 (6:38 am)
And the datablock etc is set correctly as well to assign the sequence as a sequence to the corresponding DTS
#8
datablock TSShapeConstructor(PlayerDts)
{
baseShape = "~/data/shapes/player/claudinho/claudinho.dts";
sequence0 = "~/data/shapes/player/claudinho/root.dsq root";
sequence1 = "~/data/shapes/player/player_forward.dsq run";
sequence2 = "~/data/shapes/player/player_back.dsq back";
sequence3 = "~/data/shapes/player/player_side.dsq side";
sequence4 = "~/data/shapes/player/player_fall.dsq fall";
sequence5 = "~/data/shapes/player/player_land.dsq land";
sequence6 = "~/data/shapes/player/player_jump.dsq jump";
sequence7 = "~/data/shapes/player/player_standjump.dsq standjump";
sequence8 = "~/data/shapes/player/player_lookde.dsq look";
sequence9 = "~/data/shapes/player/player_head.dsq head";
sequence10 = "~/data/shapes/player/player_headside.dsq headside";
sequence11 = "~/data/shapes/player/player_celwave.dsq celwave";
sequence12 = "~/data/shapes/player/claudinho/sitting.dsq sitting"; // THIS IS THE ONE I MADE
};
datablock PlayerData(PlayerBody)
{
renderFirstPerson = false;
shapeFile = "~/data/shapes/player/claudinho/claudinho.dts";
};
Anything wrong? I put my animation in the sequence12, gave it a name, and tried to pplay it with setArmThread, setActionthread and playThread.
01/26/2008 (9:40 am)
Yepdatablock TSShapeConstructor(PlayerDts)
{
baseShape = "~/data/shapes/player/claudinho/claudinho.dts";
sequence0 = "~/data/shapes/player/claudinho/root.dsq root";
sequence1 = "~/data/shapes/player/player_forward.dsq run";
sequence2 = "~/data/shapes/player/player_back.dsq back";
sequence3 = "~/data/shapes/player/player_side.dsq side";
sequence4 = "~/data/shapes/player/player_fall.dsq fall";
sequence5 = "~/data/shapes/player/player_land.dsq land";
sequence6 = "~/data/shapes/player/player_jump.dsq jump";
sequence7 = "~/data/shapes/player/player_standjump.dsq standjump";
sequence8 = "~/data/shapes/player/player_lookde.dsq look";
sequence9 = "~/data/shapes/player/player_head.dsq head";
sequence10 = "~/data/shapes/player/player_headside.dsq headside";
sequence11 = "~/data/shapes/player/player_celwave.dsq celwave";
sequence12 = "~/data/shapes/player/claudinho/sitting.dsq sitting"; // THIS IS THE ONE I MADE
};
datablock PlayerData(PlayerBody)
{
renderFirstPerson = false;
shapeFile = "~/data/shapes/player/claudinho/claudinho.dts";
};
Anything wrong? I put my animation in the sequence12, gave it a name, and tried to pplay it with setArmThread, setActionthread and playThread.
#9
I dont know what is the problem, the only thing i know now is that the animation seems fine. Need ideas here!!
01/28/2008 (12:01 pm)
I made a simple test, the animation is playing fine in the ShowTool Pro, but is not playing in torque when i call %player.setActionThread("sitting");, so i renamed it to root and runned the game, and the animation played as root!!!I dont know what is the problem, the only thing i know now is that the animation seems fine. Need ideas here!!
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
There are people like me that use fragmotion to animate it and push it through Ultimate Unwrap 3D to get a DTS from it ...
Others use Blender or Milkshape 3D to get DTS ...
And those with lots of money 3D Studio Max / Maya