Game Development Community

Recent IK stuf...ragDoll is it?

by Rex · in Artist Corner · 11/26/2007 (7:15 am) · 2 replies

ragDoll in fragMO
...b'ah, can't get the nice youTube player kajigger to appear, works at GGE though...
Go here, instead


Here's a short vid of some recent stuf I've been werkin' on in Vat#17, on the experimental level at RHI....lol.

Hope the youTube thingie appears...never am good at this web stuf[I'll get it sorted, eventually]. Enjoy. These are some ragDoll effects I've been wrenching upon. What appears in this particular video is the Back Impact levels 4-1, with level 3 having an alternative to evaluate.

...and I can pretty much take a Milkshape3D shape rig and put this shizzle to it....and hand it back, ready to export! I've checked this process against some existing shapes and it seems to work without doing any voodoo to existing animations.... Any takers?! rex@brokeassgames.com

About the author

Rex does all his 3D graphics through BrokeAssGames and is currently working on DSQTweaker, Ecstasy Motion, and other interesting projects yet to be revealed. Just ask him about anything DTS/DSQ related, he's happy to help.


#1
11/26/2007 (8:28 am)
WOW I would love this!! Ragdoll animation is one of the big things Torque has been lacking and this would be a sweet addition. Are you planning to sell it or release as a resource? Either way I am interested.
#2
11/26/2007 (8:46 am)
This isn't a 'Resource' for the engine, Ron; no compiling needed, this is pure IK animation on any specific rig....as long as scale and the workflow explained to me, I feel I can put this type of IK to just about any rig from the Milkfarm...giving those at the lowEnd[I there 2, eheh], a little bit of shizzle on their content, more of a 'service', than actual 'content', so I guess more like contract work. So, instead of adding to the existing SDK rig[Korkie-baby], as some other packs offer; this is put to any custom skeleton 'you' have as a dev....I think this approach more broad minded, than jamming something for the SDK at you, which you'll prolly change at some point....