Normal Maps and Bump Maps for TGE 1.5.2
by Villa Hirschberg · in Artist Corner · 10/12/2007 (3:35 am) · 11 replies
Hello,
are there normal maps and/or bump maps for TGE 1.5.2?
If so, can anyone point me to documentation about it.
Cheers,
Felix
.
are there normal maps and/or bump maps for TGE 1.5.2?
If so, can anyone point me to documentation about it.
Cheers,
Felix
.
#2
bump maps only if Modernization kit is integrated (free resource, but lot of work).
Fake normal maps, only.
10/12/2007 (4:21 am)
@Neil: he was speaking of TGE not TGEAbump maps only if Modernization kit is integrated (free resource, but lot of work).
Fake normal maps, only.
#3
10/12/2007 (7:24 am)
Stephan, what do you mean by 'fake' normal maps?
#4
I haven't taken a look in Modernization Kit for a while, but I don't remember Normal Maps are supported.
10/12/2007 (7:32 am)
@Sean: now that I read it again... I certainly goofed with Environment Mapping. 8-PI haven't taken a look in Modernization Kit for a while, but I don't remember Normal Maps are supported.
#5
It'll make some basic normal/depth maps for you on generation *for DIF only*, however this is intended for test and prototyping use only, as you'll get much better results with produced normal/depth maps the traditional way(modelling them and converting to texture, etc).
10/12/2007 (9:02 am)
Yes, normal mapping is supported in the MK, as well as parallax mapping.It'll make some basic normal/depth maps for you on generation *for DIF only*, however this is intended for test and prototyping use only, as you'll get much better results with produced normal/depth maps the traditional way(modelling them and converting to texture, etc).
#6
I meanwhile found a useful page with product info about TGE on the GG site,
you have to look for "feature comparison":
http://www.garagegames.com/products/torque/tge/featurecomp/
I hear about the Modernization Kit (MK) for the first time. Where can I find it?
Why does it not get integrated into the regular TGE?
10/12/2007 (9:17 am)
Thanks for the help.I meanwhile found a useful page with product info about TGE on the GG site,
you have to look for "feature comparison":
http://www.garagegames.com/products/torque/tge/featurecomp/
I hear about the Modernization Kit (MK) for the first time. Where can I find it?
Why does it not get integrated into the regular TGE?
#7
While it is a very powerful kit and free, it is also true that TGEA has more features. Additionally, the reason why they won't integrate it would be, they already sell a Shader supporting engine. Giving it away for free would be bad business. Alex was just really generous.
As for where to get it:
tmk.superiorcode.com/
If you want the user name and password you will need to get it from the private SDK owner forums. Just do a search for Modernization Kit.
10/12/2007 (6:44 pm)
Simple. The Modernization Kit is the work of Alex Scarborough before he became an employee of Garage Games.While it is a very powerful kit and free, it is also true that TGEA has more features. Additionally, the reason why they won't integrate it would be, they already sell a Shader supporting engine. Giving it away for free would be bad business. Alex was just really generous.
As for where to get it:
tmk.superiorcode.com/
If you want the user name and password you will need to get it from the private SDK owner forums. Just do a search for Modernization Kit.
#8
10/12/2007 (6:49 pm)
@Ron: Actually, that's not the reason at all. TGE is a product designed to support target hardware that does not have shader capable video cards. Putting in shaders would remove that capability.
#9
But look I said something stupid, and you got the official word. So in a way my idiocy was useful LOL.
10/12/2007 (7:02 pm)
Well see, I stand corrected. Heheh.But look I said something stupid, and you got the official word. So in a way my idiocy was useful LOL.
#10
Uh, the other thing you might want to consider is moving the link/username/password to the MK to a private forum, since the Modernization Kit contains source code...
10/12/2007 (7:38 pm)
@RonUh, the other thing you might want to consider is moving the link/username/password to the MK to a private forum, since the Modernization Kit contains source code...
#11
10/12/2007 (8:26 pm)
Good point Alan. I updated the post.
Torque 3D Owner Neill Silva
http://garagegames.com/products/torque/tgea/