Game Development Community

Five New Torque X Tutorials Released

by Dan Maruschak · in Torque X 2D · 09/28/2007 (5:20 pm) · 7 replies

There are five new Torque X Tutorials available for download here! We'll eventually get these included into the main Torque X documentation when we do the next release, but there's no reason to hold them back when people can be using them now. Hopefully you'll find them fun and informative.

Also, at the end of each tutorial is a link to a short survey to give feedback on the tutorial. We'd really appreciate it if you could try the tutorials out and take a minute to fill out the surveys for them, because that will help us improve our documentation, which everybody wants to happen!

Finally, I want to send a big "thank you" out to the tutorial beta testers who helped make these tutorials much better than they otherwise would have been!

#1
10/01/2007 (9:56 am)
As someone who has worked through several of these, as a beta tester, I can say they are well worth the time to do them. Especially for someone new to TorqueX. Thanks for posting them.
#2
10/01/2007 (3:26 pm)
Awesome. Thanks very much.
#3
10/11/2007 (8:57 am)
These new Tutorials are very nice, definitely a welcome addition to the documentation. Can I make a request for your next batch (assuming there is one)?


I'd really like to see a tutorial, or maybe a whole set delving into the components that come packaged with TX, especially the LightRegisterComponent (Lighting in general infact) and the T2DForceComponent.
#4
10/11/2007 (10:10 pm)
I just finished them up myself (minus the ones I did in the beta) and found them very good. If you're looking for ideas on future tutorials, I would like to suggest something that quite possibly may be one of the more overlooked areas by the community: final cleaning, packaging, and deployment preparation. The back end of the pipeline.

Good job.
#5
10/21/2007 (1:40 am)
Very useful, very cool, thanks.
#6
11/14/2007 (1:11 am)
Bumper cars.
#7
11/21/2007 (2:48 pm)
These tutorials rock! Its one thing to read through the documentation, and another to see it in action!! This has cleared up a lot of my questions in regards to components.