Player lands in wrong place...Huh?
by Mike Rowley · in Torque Game Engine · 09/23/2007 (8:46 am) · 3 replies
I have a world I've been building and have the player drop point sphere set in the proper position. For some odd reason, the player is landing on the roof!! and I have no clue why.
My spawn sphere settings are as follows:
Now, this worked with my old building, but it was super huge so I replaced it with a smaller version and moved the spawn sphere down inside it. I don't understand why this isn't working like it should.
Any help would be greatly appreciated.
My spawn sphere settings are as follows:
new SimGroup(PlayerDropPoints) {
canSaveDynamicFields = "1";
new SpawnSphere() {
canSaveDynamicFields = "1";
position = "247.281 -160.962 198.002";
rotation = "0 0 -1 40.8625";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
Radius = "1";
sphereWeight = "100";
indoorWeight = "100";
outdoorWeight = "100";
};
};Now, this worked with my old building, but it was super huge so I replaced it with a smaller version and moved the spawn sphere down inside it. I don't understand why this isn't working like it should.
Any help would be greatly appreciated.
#2
09/23/2007 (12:14 pm)
Portals? I never tried to spawn players inside myself...
#3
I'll get it all sorted eventually.
Thanks for the help. :-)
09/23/2007 (6:01 pm)
I don't know why this happened, unless it had to do with some folders I deleted. It may have needed one of them. I have it working again now by putting the original folders back in. Go figure.I'll get it all sorted eventually.
Thanks for the help. :-)
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