Why No Maximize Button?
by Scott Doerrfeld · in Torque Game Engine · 09/20/2007 (12:19 pm) · 7 replies
Why does TGE for Windows not have an option to maximize the game window? Seems like the functionality should be there but it is grayed out. I noticed it is possible in the Mac version. Also, it is available in Torque Showtool Pro both Mac and PC versions.
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#2
09/20/2007 (1:58 pm)
Actually what I am looking for is a maximize function that will stay in windowed mode --- similar to other Windows applications.
#3
I really enjoy that feature though. Now if ANet would just fix whatever memory leak that program has when you minimize it multiple times (drops the fps after a while)...
09/21/2007 (5:27 pm)
I think I know what you are talking about. Guild Wars is a very good example. It was one of the first games I recall playing recently that actually had the typical windows buttons up north in fullscreen mode. I use it all the time and revert to ALT-ENTER or ALT-TAB for WoW. I will be implementing something like that eventually if it doesn't exist by the time I get to it. If so then I'll make sure to throw something in the forums..I really enjoy that feature though. Now if ANet would just fix whatever memory leak that program has when you minimize it multiple times (drops the fps after a while)...
#4
09/24/2007 (10:33 am)
I am really just talking about the standard Maximize button that is typically found on most Windows applications. For some reason it is grayed out in the TGE Window. Now, as for the Mac app, the Maximize button works normally. I am wondering...how could I auto-maximize when the app starts up? I am having a hard time finding the appropriate engine code.
#5
09/24/2007 (10:35 am)
It is because the window is a graphical GL window locked at the resolution you choose. It is not a standard windows App. OS X treats applications differently than Windows, which is part of the difference.
#6
09/24/2007 (10:49 am)
OK...so is it true then that I can't run TGE in windowed mode at a slightly lower resolution than my desktop resolution? I am basically trying to go as "full screen" as I can go without actually running in full screen mode. (a.k.a. a maximized window)
#7
you'll need to do a little work to get the engine to accept resolutions which don't match any of the full-screen resolutions supported by your hardware, but it's not too bad.
for proof of concept, try editing your prefs file and setting "$Pref::Video::resolution" to whatever you want and then re-launching the app. i *think* that works. it works on ours, but we've made a few minor mods.
09/24/2007 (10:54 am)
You can run in windowed mode in whatever resolution you please, at least on windows.you'll need to do a little work to get the engine to accept resolutions which don't match any of the full-screen resolutions supported by your hardware, but it's not too bad.
for proof of concept, try editing your prefs file and setting "$Pref::Video::resolution" to whatever you want and then re-launching the app. i *think* that works. it works on ours, but we've made a few minor mods.
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