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Network support

by Sebastian Rooks · in Torque Game Engine · 09/14/2007 (4:27 pm) · 4 replies

Can this game engine handle 128 online users, with the right hardware of course?
How much online users can the net-code handle so far?

I can't find any information about online support.

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#1
09/14/2007 (7:40 pm)
There is no hard coded limit. It depends on the amount of data you are ghosting, bandwidth, caching, etc. With little data, you could have many, many more than 128 "online things" that are aware of each other. But if you're looking at ghosting accurate physics data, then it drops significantly since that is a lot of data to parse.
#2
09/15/2007 (10:13 pm)
And if I were to develop a game alike BF2 but without the high requirments/performance? Just using faster coding etc etc, something like Counter-Strike lets say.
What would you say would be possible online user-wise?
#3
09/16/2007 (6:34 am)
Faster coding?
#4
09/16/2007 (2:25 pm)
You know what I mean, the game is just runs slow while it could be running fine on a low-performance machine as well... And it has a high trick-rate and massive server loads are caused to worsen the whole thing. That is what I was refering to actually.