Implimenting Heat distortion
by Adam Beer · in Torque Game Engine Advanced · 08/29/2007 (6:34 pm) · 2 replies
Hello,
I want to implement heat distortion into TGEA. If you dont know what that is, if you look at a fire and look above the flames, anything behind it is distorted and there is an invisible kind of wave. Does anyone have any ideas about how this can be achieved? I plan to share my results with the community if I am successful.
Thanks!
I want to implement heat distortion into TGEA. If you dont know what that is, if you look at a fire and look above the flames, anything behind it is distorted and there is an invisible kind of wave. Does anyone have any ideas about how this can be achieved? I plan to share my results with the community if I am successful.
Thanks!
About the author
Adam is the owner of Ignition Games, an indie game and software development company.
#2
08/30/2007 (11:55 am)
Take a look at the materials and shaders for the per-vertex or per-fragment refraction. Someone already solved the bulk of the problem for you, all you have to do is refine it to what it is that YOU need.
Torque 3D Owner Mark Dynna