Game Development Community

OpenGL Compile Problem

by AutominTrashbin · in Torque Game Engine · 08/13/2002 (1:24 pm) · 1 replies

Hey. I just got the Torque Engine, and I'm having a small problem compiling it, you see I'm not very used to Visual C++ 6 (I'm using Intro) and I'm getting missing external symbol errors for all of these GL functions being called. Is there a tutorial available on GarageGames for setting up Torque with VC++6? And if so, could you please direct me to it? Thanks in advance. :-D

-Paul9

#1
08/14/2002 (3:23 am)
Paul,

You can find the instructions for compiling in Visual Studio by clicking here.

I just did a quick read of the instructions and see that they explain only how to build the executable and not everything (e.g. DLL's, lib's, etc.). To make sure everything gets built I always build by selecting from the menu Build->Batch Build; then select the Build pushbutton.

Since you are new to Torque I would recommend that you review the documentation here.

Rich

[edit]
Fixed URL link.
[/edit]