OpenGL Compile Problem
by AutominTrashbin · in Torque Game Engine · 08/13/2002 (1:24 pm) · 1 replies
Hey. I just got the Torque Engine, and I'm having a small problem compiling it, you see I'm not very used to Visual C++ 6 (I'm using Intro) and I'm getting missing external symbol errors for all of these GL functions being called. Is there a tutorial available on GarageGames for setting up Torque with VC++6? And if so, could you please direct me to it? Thanks in advance. :-D
-Paul9
-Paul9
Torque Owner Richard O
You can find the instructions for compiling in Visual Studio by clicking here.
I just did a quick read of the instructions and see that they explain only how to build the executable and not everything (e.g. DLL's, lib's, etc.). To make sure everything gets built I always build by selecting from the menu Build->Batch Build; then select the Build pushbutton.
Since you are new to Torque I would recommend that you review the documentation here.
Rich
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Fixed URL link.
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