Dynamically changing fonts in a GuiProfile
by Ian Omroth Hardingham · in Torque Game Engine · 08/21/2007 (11:18 am) · 2 replies
Hey guys.
Title says it all really - has anyone got any idea of a good approach to changing the font of a GuiProfile while Torque is running and having the change shown on any controls which use that profile?
Cheers,
Ian
Title says it all really - has anyone got any idea of a good approach to changing the font of a GuiProfile while Torque is running and having the change shown on any controls which use that profile?
Cheers,
Ian
About the author
Designer and lead programmer on Frozen Synapse, Frozen Endzone, and Determinance. Co-owner of Mode 7 Games.
#2
08/23/2007 (5:38 am)
Or, you can assign another GuiProfile to your GuiControl, so it will use fonts from new profile.
Torque Owner Stefan Lundmark