Game Development Community

Delete notification for script?

by Prairie Games · in Torque Game Engine · 08/06/2002 (6:55 pm) · 0 replies

Is there a way to have script notified when C++ is deleting a SimObject for existing classes(without modification to source)?

EDIT: I just made a little dummy class off of SimObject and am using the NotifyDelete() functionality... nice stuff...

-J