Delete notification for script?
by Prairie Games · in Torque Game Engine · 08/06/2002 (6:55 pm) · 0 replies
Is there a way to have script notified when C++ is deleting a SimObject for existing classes(without modification to source)?
EDIT: I just made a little dummy class off of SimObject and am using the NotifyDelete() functionality... nice stuff...
-J
EDIT: I just made a little dummy class off of SimObject and am using the NotifyDelete() functionality... nice stuff...
-J