TorqueCinema in TND
by Steven Zhou · in Torque Game Engine · 07/27/2007 (3:39 am) · 10 replies
You might have noticed the TorqueCinema section in TND, it is a very powerfull system. I am now finding a in-game cutscene tools in torque. Could anybody tell me how to get the right to access this Torquecinema resource? Thanks you very much. BTW, I am TGEA and TGE owner
About the author
Developer of Mixed Reality Games, Interactive Apps
#2
07/27/2007 (4:50 am)
Same here (TGB, TGE, TGEA)
#3
07/27/2007 (5:08 am)
Same here :(
#4
Edit: Typo
07/27/2007 (5:25 am)
I'd like access as well to very exclusive club. But thanks for posting this Steven, I've been wondering the same thing now for a couple months.Edit: Typo
#5
07/27/2007 (10:11 pm)
I'd be interested as well. I just signed up, but wondered why I couldn't access this.
#6
07/28/2007 (8:15 am)
Same here :(
#7
07/28/2007 (11:07 am)
It is most likely an unreleased project that either GG, a GG employee, or an external developer is still developing.
#8
The reason I phrased it that way is simply because I do know of a couple of commercial clients that have put together their own proprietary solutions, but do not plan on releasing them for general use.
07/28/2007 (11:16 am)
Just to remove any incorrect market expectations, there is no content whatsoever on that page, nor is there any project that I am aware of that would ever possibly result in a community resource or product. I don't honestly know why the page even exists, or is locked.The reason I phrased it that way is simply because I do know of a couple of commercial clients that have put together their own proprietary solutions, but do not plan on releasing them for general use.
#10
I just wanted to be very up front so that no one came back later and said "but Stephen said no one was working on..." etc, if/when a project that I happen to have background knowledge about releases something ;)
07/28/2007 (11:46 am)
Didn't mean to imply that others weren't working on things that could/would be available for community consumption, and thanks much Rubes for pointing to your links :)I just wanted to be very up front so that no one came back later and said "but Stephen said no one was working on..." etc, if/when a project that I happen to have background knowledge about releases something ;)
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