Game Development Community

May several IFL-animations be assigned to a single DTS-object ?

by Vyacheslav Maltsev · in Torque Game Engine · 07/27/2007 (1:55 am) · 2 replies

Here is simple example - animation on billboard. On bb is a Hero (you'r right - its a 2D game) that can (I want him to) run right, run left, strike and so on. It would be great if I could make animation on single object without terrible motions about: stop_anim_object1, destroy_object1, create_object2, start_anim_object2...

Please help!

p.s. Its all about TGE 1.5

#1
07/29/2007 (12:01 pm)
I recently ran into a multi-IFL issue, and solved it on this thread in the animations forum. Hope it helps.

http://www.garagegames.com/mg/forums/result.thread.php?qt=35635
#2
08/06/2007 (5:17 am)
I've found answer! The problem was contained in 3Dmax exporter - its new version has mistake. Ask me for details. Thanx Michael!