Is it possible - multiple IDLE animations?
by Maxim Lyulyukin aka "Robomaniac" · in Artist Corner · 07/19/2007 (2:47 am) · 4 replies
Hi guys..
is it possible to make multiple IDLE animations that will play randomly using torque script only??
is it possible to make multiple IDLE animations that will play randomly using torque script only??
#2
07/19/2007 (9:20 am)
Don't try to make them idle animations... just have one idle and periodically play different action animations. There is a script function in ShapeBase to do that.
#3
it seems i need to create additional sequeces and add them to existent list, than i will execute them randomly from script ... need to look at player.cc and player.h, may be i found something helpfull...
.. anybody knows where i can found resource on how to change time of blending animations, cause it seems blend time is fixed
07/19/2007 (12:33 pm)
Thanks for reply,it seems i need to create additional sequeces and add them to existent list, than i will execute them randomly from script ... need to look at player.cc and player.h, may be i found something helpfull...
.. anybody knows where i can found resource on how to change time of blending animations, cause it seems blend time is fixed
#4
02/25/2009 (2:39 pm)
Sorry to be tardy to the party, but in case anyone's still interested in something like this, Player::pickActionAnimation could be pretty easily modified to change the animation that gets defaulted to (based on whatever criteria you like).
Torque 3D Owner James Spellman