Audio from Linux Dedicated Server
by DavidRM · in Torque Game Engine · 07/26/2002 (4:50 pm) · 4 replies
We got a dedicated server running on Linux today (after a few minor issues). For the most part it seems to be working OK.
One thing stands out right away, though: There's no audio. Total silence on the client side. All the sound files are available on the client, and they work fine if the player hosts a server himself. But when he logs into the dedicated server...nothing.
Is there something we need to do on the server-side to get the audio going?
It would seem to me that the server would be handing off most sound effects handling to the client. After all, if a tree falls on the server, the clients aren't going to hear it unless the server says so...
Thanks.
-David
One thing stands out right away, though: There's no audio. Total silence on the client side. All the sound files are available on the client, and they work fine if the player hosts a server himself. But when he logs into the dedicated server...nothing.
Is there something we need to do on the server-side to get the audio going?
It would seem to me that the server would be handing off most sound effects handling to the client. After all, if a tree falls on the server, the clients aren't going to hear it unless the server says so...
Thanks.
-David
#2
I doubt our server even has a sound card...
-David
07/26/2002 (5:13 pm)
Do we need OpenAL or something similar installed on the server?I doubt our server even has a sound card...
-David
#3
07/26/2002 (6:34 pm)
No, you shouldn't need openal or any audio components on the server.
#4
The problem stemmed from datablocks being declared on the client side. This is, it turns out, a no-no. Don't do that. =)
Sound works fine now, even from our Linux-based dedicated server.
-David
08/13/2002 (12:02 pm)
Just to close this out...I figured out what the problem was just this past week.The problem stemmed from datablocks being declared on the client side. This is, it turns out, a no-no. Don't do that. =)
Sound works fine now, even from our Linux-based dedicated server.
-David
Torque Owner John Quigley