Error: degenerate plne (colinear points)
by Ryan Armstrong · in Artist Corner · 07/23/2002 (10:16 pm) · 7 replies
When I try to compile my map through Hammer (WorldCraft) I get this error:
Error: degenerate plne (colinear points)
Anyone know what is causing it, and what I can do to fix it?
Error: degenerate plne (colinear points)
Anyone know what is causing it, and what I can do to fix it?
About the author
#2
Do you mean at the first part "Object you morphed?"
07/24/2002 (1:47 pm)
Im sorry, but I'm new to WC, what do you mean by "object you morft or buy vertex manipulation"Do you mean at the first part "Object you morphed?"
#3
And he's right. Did you morphed any vertexes? That means, did you put vertexes together? (WC asks you)
Sometimes that causes problems. Or have you got any "twisted" faces? if so, take them out! :-)
hope that helps a bit
Matthew
07/24/2002 (10:37 pm)
yes, I think that's what he wanna say! *g*And he's right. Did you morphed any vertexes? That means, did you put vertexes together? (WC asks you)
Sometimes that causes problems. Or have you got any "twisted" faces? if so, take them out! :-)
hope that helps a bit
Matthew
#4
07/25/2002 (1:22 am)
I've had similar problems with WorldCraft. Sometimes you just have to mess around with it to get it to work.
#5
07/25/2002 (1:25 am)
Yea I removed all objects that I morphed or edited, but it still gives me the error. What it is specifically that causes this error so I know exactly what to look for. I guess I will have to comb through the map to find problems.
#7
01/15/2003 (5:07 pm)
Yea I did, I ended up re-doing the object n question. I just made some bad vertex manipulations on it, and it was rotated as well, so that just screwed with Map2Dif.
red sackles
btw do you know how to map for opposing force using WC i cant seem to find a halflife opposing force fgd