Pink Screen problem
by Bloodknight · in Torque Game Engine Advanced · 05/15/2007 (6:21 am) · 3 replies
I'm using a fresh download of the TGEA 1.0.1 installed with defaults
when i run it it all runs fine until i try the interactive walkthrough at which point i get a rather pretty pink screen and the navigation bar at the bottom.
demonstration at www.blood-knight.co.uk/tgea/oppsies.png
for those who can decypher the messages presented in the console.log file it can be found here www.blood-knight.co.uk/tgea/console.log
the obvious errors i throws up make little sense to me, it infers that the various shader files it wants are missing, and while i didnt check them all the 8/9 or so i did check were there.
as far as i know ive done everything i should have, ive upgraded drivers etc followed all the instruction i could find, i have yet to compile my own version to check how that works simply because i seem to have lost my old SDK and the new one from MS is taking an age to download? 500meg? what the heck?
i'm not a great programmer, but i'm just trying to acomplish what ive done so far in TGE which is make a very basic FPS mod based on the starter with new artwork and various things and tinkering with the scripts, so i'd pretty much appreciate it if the people who usually make some comment about how many years it takes to learn the engine an you must have a century of experience programming could come up with some slightly more useful and creative comments if they wouldnt mind :p
when i run it it all runs fine until i try the interactive walkthrough at which point i get a rather pretty pink screen and the navigation bar at the bottom.
demonstration at www.blood-knight.co.uk/tgea/oppsies.png
for those who can decypher the messages presented in the console.log file it can be found here www.blood-knight.co.uk/tgea/console.log
the obvious errors i throws up make little sense to me, it infers that the various shader files it wants are missing, and while i didnt check them all the 8/9 or so i did check were there.
as far as i know ive done everything i should have, ive upgraded drivers etc followed all the instruction i could find, i have yet to compile my own version to check how that works simply because i seem to have lost my old SDK and the new one from MS is taking an age to download? 500meg? what the heck?
i'm not a great programmer, but i'm just trying to acomplish what ive done so far in TGE which is make a very basic FPS mod based on the starter with new artwork and various things and tinkering with the scripts, so i'd pretty much appreciate it if the people who usually make some comment about how many years it takes to learn the engine an you must have a century of experience programming could come up with some slightly more useful and creative comments if they wouldnt mind :p
About the author
#2
this does bring me to another problem however or rather leads to another question, how can i be sure that this compiled version will work on other machines, i may just be being dumb here but if a version compiled by GG doesnt work for me... why would mine work for others?
i'm happy that this works now, but i'd be far happier if i knew why it works rather than just how i got it to work :)
05/15/2007 (1:19 pm)
This did in fact work, and although it was next on my list of things to try i thank you for your useful and swift response :)this does bring me to another problem however or rather leads to another question, how can i be sure that this compiled version will work on other machines, i may just be being dumb here but if a version compiled by GG doesnt work for me... why would mine work for others?
i'm happy that this works now, but i'd be far happier if i knew why it works rather than just how i got it to work :)
#3
If you want to ensure the same for others, modify the scripts that check for the ati and nvidia driver versions and just add the DX web installer to your install procedure, so the user is automatically set up to date with his DX version.
05/15/2007 (2:12 pm)
The one GG compiled would work for you with the correct DX version installed and a compatible driver for it (ie actual driver and current dx)If you want to ensure the same for others, modify the scripts that check for the ati and nvidia driver versions and just add the DX web installer to your install procedure, so the user is automatically set up to date with his DX version.
Torque Owner Matt Vitelli