Game Development Community

How do I reverse the gravity on a particle effect?

by Jules · in Torque Game Engine · 05/12/2007 (2:57 pm) · 3 replies

Hi.. I'm trying to reverse the gravity on a particle effect, as shown on the missile in my blog entry: Click here

Any Ideas?

Thanks in advance.

Julian

#1
05/12/2007 (6:44 pm)
Try creating a invisible dts item, with a weapon mount
treat the missle as a projectile :) just have it delayed long enough for the silo animations to fire off. It probably will look better as well as a projectile you can add "exhaust and smoke" onto the projectile
#2
05/12/2007 (7:45 pm)
Julian:

If you look at examples/starter.fps/server/scripts/chimneyfire.cs you'll see that you can use a negative value for gravityCoefficient in your datablock.
#3
05/12/2007 (11:47 pm)
Edward: Like your way of thinking - thanks.

ArmedGeek: this will come in handy - thanks.