A second mount point
by Travis Vroman · in Torque Game Engine · 07/12/2002 (5:35 pm) · 1 replies
how do I add a 'mount point' (that's what I'm calling it) to a gun I'm making? In other words, how do I attatch the second (or left) hang to the weapon?
About the author
Attended the Art Institute of Fort Lauderdale for Video Game Art and Design. Strong background in traditional visual arts. Strong programming skills, particularly in real-time solutions.
Torque 3D Owner Michael Cozzolino
Big Monk Games
armTread = "looksn";
This is a sniper like arm position but still may not help you. You may need to create a new armThread for the model to get it to work the way you like or make a new model with new armThreads.
Hope this helps.
Coz