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A second mount point

by Travis Vroman · in Torque Game Engine · 07/12/2002 (5:35 pm) · 1 replies

how do I add a 'mount point' (that's what I'm calling it) to a gun I'm making? In other words, how do I attatch the second (or left) hang to the weapon?

About the author

Attended the Art Institute of Fort Lauderdale for Video Game Art and Design. Strong background in traditional visual arts. Strong programming skills, particularly in real-time solutions.


#1
08/08/2002 (10:36 am)
I don't believe you can use 2 mount points at the same time. If you want the other arm to hold the weapon you need to use a different armThread. If you are using the default player model try this in your weapon's .cs (for the gun you are mounting not weapon.cs) file in datablock ShapeBaseImageData

armTread = "looksn";

This is a sniper like arm position but still may not help you. You may need to create a new armThread for the model to get it to work the way you like or make a new model with new armThreads.

Hope this helps.

Coz