PyTorque improvements and TGE 1.5.1 binary
by Prairie Games · in General Discussion · 04/12/2007 (1:37 pm) · 7 replies
The Python bindings for Torque now have a homepage:
http://www.mmoworkshop.com/trac/mom/wiki/PyTorque
There is an improved binding now available which has been updated to TGE 1.5.1 (You should also be able to compile for TGEA using the compilation instructions or TGE 1.5)
The zip now includes a binary of the pytorque.pyd module so you can get right to playing with it with the Torque Demo. There is a minimal example script that shows driving the module. (I'll compile a TGEA binary once 1.02 is out)
We plan on evangelizing Torque in the (rapidly growing) Python community once we have some cool demo materials for it. If you are interested in helping with this... please send an email to support@prairiegames.com
Also, please post any issues with this release to this thread.
-Josh Ritter
Prairie Games, Inc
http://www.prairiegames.com
http://www.mmoworkshop.com/trac/mom/wiki/PyTorque
There is an improved binding now available which has been updated to TGE 1.5.1 (You should also be able to compile for TGEA using the compilation instructions or TGE 1.5)
The zip now includes a binary of the pytorque.pyd module so you can get right to playing with it with the Torque Demo. There is a minimal example script that shows driving the module. (I'll compile a TGEA binary once 1.02 is out)
We plan on evangelizing Torque in the (rapidly growing) Python community once we have some cool demo materials for it. If you are interested in helping with this... please send an email to support@prairiegames.com
Also, please post any issues with this release to this thread.
-Josh Ritter
Prairie Games, Inc
http://www.prairiegames.com
#2
Thanks for this Josh. I'll be sure to check it out after the next Constructor release. :o)
Hmm, that reminds me that I still need to send out my prototype of Twisted and Stackless working together driving AI bots to the Stackless mailing list. It's been done for a couple of months and just needs some documentation love. Replacing the PyGame renderer with TGE/TGEA would be the next logical step. :o)
- LightWave Dave
04/12/2007 (2:15 pm)
Greetings!Thanks for this Josh. I'll be sure to check it out after the next Constructor release. :o)
Hmm, that reminds me that I still need to send out my prototype of Twisted and Stackless working together driving AI bots to the Stackless mailing list. It's been done for a couple of months and just needs some documentation love. Replacing the PyGame renderer with TGE/TGEA would be the next logical step. :o)
- LightWave Dave
#3
04/12/2007 (7:26 pm)
What is the portability to TGB for PyTorque, has it been attempted?
#4
04/20/2007 (7:46 am)
The Python binding also works with TGB.
#6
I have a question. The instructions says to "Copy the contents of the tge15\example folder in the zip into your TGE 1.5 example folder". I owne 1.5.1 and I downloaded the demo and it does not have an example folder. Can someone expand on this a little more.
Thanks
04/20/2007 (12:56 pm)
Greetings All,I have a question. The instructions says to "Copy the contents of the tge15\example folder in the zip into your TGE 1.5 example folder". I owne 1.5.1 and I downloaded the demo and it does not have an example folder. Can someone expand on this a little more.
Thanks
#7
04/20/2007 (1:33 pm)
What are the benefits to use python instead of scripts ?

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