Game Development Community

DirectX & TGE

by Morrie · in Torque Game Engine · 04/12/2007 (11:10 am) · 7 replies

Doe's TGE work with the latest DirectX which is April 2007, because I'm currently using TGEA with DirectX April 2007. Just want to know.

Also how do you switch the from the debug to retail or vis versa in the April directX 2007. I cant find the icon to click because its not in the same spot as the June 2006.

#1
04/12/2007 (5:35 pm)
TGE uses OpenGL.
#2
04/12/2007 (5:47 pm)
I thought it was C++
#3
04/12/2007 (5:55 pm)
Huh? DirectX and OpenGL are not programming languages, they're rendering API's.

Torque is programmed in a combination of C# and C++.
#4
04/12/2007 (6:00 pm)
To avoid confusion, TGE/TGB/TGEA is C++ while TorqueX is C#. I know Tim knows that, but I don't know if anyone who wanders in here would.
#5
04/12/2007 (6:16 pm)
Actually TGE/TGB/TGEA use both C# and C++, it jumps around the place.
#6
04/12/2007 (6:21 pm)
No...they use C++ and TorqueScript (which had a .cs extension well before Microsoft decided to use it for C#). No C# in TGE/TGB/TGEA.
#7
04/13/2007 (7:26 am)
File extensions are the devil, I tell you! THE DEVIL!