Online Play
by Jules · in Torque Game Engine · 03/13/2007 (7:24 am) · 2 replies
Question...
We're just starting out on the online play side of things...
We have some built in DTS animations that are set when the player enters a trigger zone to open a door. If player1 goes into the trigger zone, will player2 see the animations? Even if the onstartup routine sets the door to close? Wouldnt this cause a problem, eg: player1 has opened the door, but player2 has just entered the game and it closes the door.
Should I remove the animation from the onstartup procedure to close the door and how would I go about setting up a global register so that all players see the door closed, until one of the players enters the trigger zone, the door then opens and if another player is in the area, they will see the door open?
Thanks in advance.
We're just starting out on the online play side of things...
We have some built in DTS animations that are set when the player enters a trigger zone to open a door. If player1 goes into the trigger zone, will player2 see the animations? Even if the onstartup routine sets the door to close? Wouldnt this cause a problem, eg: player1 has opened the door, but player2 has just entered the game and it closes the door.
Should I remove the animation from the onstartup procedure to close the door and how would I go about setting up a global register so that all players see the door closed, until one of the players enters the trigger zone, the door then opens and if another player is in the area, they will see the door open?
Thanks in advance.
Associate David Montgomery-Blake
David MontgomeryBlake