Decal Projector TGEA R1
by JPaxson · in Torque Game Engine Advanced · 02/23/2007 (1:58 pm) · 10 replies
Hello,
TGEA R1. Decal projector does not work on atlas\atlas2 terrains. Is this working as intended or is it a bug?
TGEA R1. Decal projector does not work on atlas\atlas2 terrains. Is this working as intended or is it a bug?
About the author
#2
02/27/2007 (8:49 am)
Thanks for the reply, John. I figured it out.
#4
That is the fix.
02/28/2007 (11:39 am)
Quote:There are two calls to castRay in lightingSystem/sgDecalProjector.cc, changing the object mask in those calls to InteriorObjectType | TerrainObjectType | AtlasObjectType will fix it.
That is the fix.
#5
Can you post the line before changing it and after changing it?
Don't wanna make something wrong :/
Tnx ;)
JoZ.
03/27/2007 (12:46 pm)
Uhm, not practical with code..Can you post the line before changing it and after changing it?
Don't wanna make something wrong :/
Tnx ;)
JoZ.
#7
04/03/2007 (8:59 pm)
Looks to be fixed in 1.01 goto your downloads and get it
#8
Just one question...
There's a list somewhere of the fixes in TGEA 1.01 ?
Tnx :)
04/04/2007 (3:01 am)
Tnx James, anyway I've yet figure out about it, looking better was so easy...Just one question...
There's a list somewhere of the fixes in TGEA 1.01 ?
Tnx :)
#9
04/04/2007 (8:17 am)
Http://www.garagegames.com/mg/forums/result.thread.php?qt=60089
#10
By the way... I have an old fridge I don't use anymore, if you want I can give it to you for free, now the winter is gone and I'm seriously worried for your health... LOL !!! :)
JoZ
04/04/2007 (1:27 pm)
Tnx Thomas...By the way... I have an old fridge I don't use anymore, if you want I can give it to you for free, now the winter is gone and I'm seriously worried for your health... LOL !!! :)
JoZ


Torque Owner John Kabus (BobTheCBuilder)
There are two calls to castRay in lightingSystem/sgDecalProjector.cc, changing the object mask in those calls to InteriorObjectType | TerrainObjectType | AtlasObjectType will fix it.