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Problem with torque 1.5 and fly vehicle resouce

by CIMO · in Torque Game Engine · 02/07/2007 (12:24 pm) · 4 replies

I have the problem with this resource -> www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7405 a fly vehicle
I compile with torque game engine 1.5 and i have this error:
C:\Torque\SDK Giochi\Online War 1.5\engine\game\vehicles\wheeledFlyingVehicle.cc(584) : error C2065: 'mGenerateShadow' : undeclared identifier
C:\Torque\SDK Giochi\Online War 1.5\engine\game\vehicles\wheeledFlyingVehicle.cc(955) : error C2039: 'addLight' : is not a member of 'LightManager'
        c:\torque\sdk giochi\online war 1.5\engine\lightingsystem\sglightmanager.h(102) : see declaration of 'LightManager'
Why?
Any know to resolve this? thanks

#1
02/08/2007 (3:23 am)
Please help me =(
#2
02/09/2007 (5:33 am)
The mgenerate shadow error, is similar to teh one found in the Tank pack, the forum is called Tank Pack and 1.4, there about half way down the exact same error as your first one. you can comment it out, then find the corrisponding rendershadow error and comment it out, that will give you a temporary fix.
#3
02/09/2007 (11:15 pm)
When they rebuilt Torque, the new version leaves out alot of things that can be purchased through the other packs, and/or products directly from torque... Such as the lighting pack will cover this issue. (In theory... As in, 1.4 and earlier version, the AI actually moved, as well as the player, in 1.5 the fps starter kit, has NO movements, and can be added in by purchasing Kork Motion...)

Tho you could also take that same error render and create a file for it to take it's place. Tho the effects will not be the same. And hopefully it will be close enough to not interfear with acctual game play...
#4
04/06/2007 (1:33 am)
Quote:When they rebuilt Torque, the new version leaves out alot of things that can be purchased through the other packs, and/or products directly from torque... Such as the lighting pack will cover this issue. (In theory... As in, 1.4 and earlier version, the AI actually moved, as well as the player, in 1.5 the fps starter kit, has NO movements, and can be added in by purchasing Kork Motion...)

This is simply completely untrue. TGE 1.5 includes a full integration of the TLK; they are no longer distinct packages. As such, many changes have been made to how the lighting code is implemented.

TGE 1.5 includes *everything* the previous versions had, and a bit more. AI Players function perfectly without the need to purchase this so-called "Kork Motion." The demo levels themselves have changed, which is probably what's causing your confusion here.