TST Pro mounts incorrectly
by James Terry · in Torque Game Engine · 01/03/2007 (2:50 pm) · 0 replies
My artists have been using Torque ShowTool Pro to make sure their DTS's they are exporting are exporting correctly.
When I bring them over to Torque, load all the StaticShapes in, and mountObject everything where it needs to be, everything gets mounted perpendicular to where it needs to be.
The last time I noticed this behavior is when I switched one of my projects from using mountImage to mountObject, everything worked fine for mountImage, but with mountObject, they came in perpendicular, so I went and rotated all my Objects 90 degrees and re-exported.
My inkling is that the TST scriptfiles are doing all their mount code with mountImage instead of mountObject, but since I don't have access to the TST source, nor do I have access to the script files, I can't mess with it to make a version that my artists can use to make stuff that will actually work correctly in the engine.
Does anyone know of a fix for TST so it can use mountObject correctly?
Thanks
When I bring them over to Torque, load all the StaticShapes in, and mountObject everything where it needs to be, everything gets mounted perpendicular to where it needs to be.
The last time I noticed this behavior is when I switched one of my projects from using mountImage to mountObject, everything worked fine for mountImage, but with mountObject, they came in perpendicular, so I went and rotated all my Objects 90 degrees and re-exported.
My inkling is that the TST scriptfiles are doing all their mount code with mountImage instead of mountObject, but since I don't have access to the TST source, nor do I have access to the script files, I can't mess with it to make a version that my artists can use to make stuff that will actually work correctly in the engine.
Does anyone know of a fix for TST so it can use mountObject correctly?
Thanks