IceWolf
by DragonSix · in Torque Game Builder · 01/03/2007 (9:30 am) · 49 replies
Here's the first screen from my project using Torque Game Builder, it's my first true game, with the help of a friend for some of the graphics. This game is codenamed Project W for now :
full res : dragon.six.free.fr/deviantgames/Wscreen.jpg

It's an action-platform game, with some oldschool feeling, but also with some fresh ideas of mine ^_^
full res : dragon.six.free.fr/deviantgames/Wscreen.jpg

It's an action-platform game, with some oldschool feeling, but also with some fresh ideas of mine ^_^
#42
I enjoyed the melee combat a lot also.
I love platform games, because I grew up playing those type of games in the 80's and 90's era.
I look forward to seeing more projects of yours like this in the future.
Good Job! Even if its not finished or going to be finished.
06/19/2008 (2:20 pm)
Just like everyone else, I'm sorry you won't be continuing this game project. It definately had potential. I enjoyed the melee combat a lot also.
I love platform games, because I grew up playing those type of games in the 80's and 90's era.
I look forward to seeing more projects of yours like this in the future.
Good Job! Even if its not finished or going to be finished.
#43
06/20/2008 (8:21 pm)
Yup looks good all.
#44
I'm sure if you started on something with a more modest art style, something you could do yourself, you'd get it finished in a month or two - you've got so much great code to work with now.
06/21/2008 (2:57 am)
There's a whole lot of great stuff in there Benjamin - the frontend menu system is really nice. The combat itself reminded me a lot of the old capcom game Strider.I'm sure if you started on something with a more modest art style, something you could do yourself, you'd get it finished in a month or two - you've got so much great code to work with now.
#45
@Robert @Wes - ToadTrip @Conor @B. Spencer
Yeah, I hope I can do a better project, and I won't have to worry about a lot of things already done.
If I manage more carefully my resources, you should hear again about me pretty quickly ^^
@Kevin
Thanks. The level arts were entirely done by myself ^^
If a game has nothing really unique and is not a lot better than the other existing games in the same genre, then it's not worth the time. Because there's already a lot of great games that do the same job very well.
Either be original or one of the best. And IW was not in either position.
I think I can do better than that.
06/21/2008 (12:51 pm)
Thanks a lot everyone, it's giving me more courage.@Robert @Wes - ToadTrip @Conor @B. Spencer
Yeah, I hope I can do a better project, and I won't have to worry about a lot of things already done.
If I manage more carefully my resources, you should hear again about me pretty quickly ^^
@Kevin
Thanks. The level arts were entirely done by myself ^^
Quote:do something unique in at least one aspect. Don't plan to win your gamer by tons of featuresThat's exactly what I said to me when I looked back to what I've done.
If a game has nothing really unique and is not a lot better than the other existing games in the same genre, then it's not worth the time. Because there's already a lot of great games that do the same job very well.
Either be original or one of the best. And IW was not in either position.
I think I can do better than that.
#46
I know you can do better. :D
06/21/2008 (1:41 pm)
You're an awesome programmer, Benjamin. (Apparently a really good artist too! ;) Unfortunately, sometimes projects lose steam.I know you can do better. :D
#47
06/21/2008 (8:11 pm)
That is amazing, its insipired me to work on a platformer, if you ever release the source and i doubt you will pm me i'm in awe its by far the best attempt at a decent melee system i've seen, to the point where if extended it would make a great beat em up, maybe that a project for u, u have all the art work already there! great show
#48
08/02/2008 (5:21 pm)
The game ran perfectly on my system. Until I got to a Green Ninja fight and some dialog popped up. I couldn't get the dialog to go away so I had to exit the game.
#49
08/03/2008 (1:19 pm)
Theorically, pressing the jump button should work (this part of the code is not clean), but anyway, this is the end of the demo, there's no fighting with the green guy.
Torque Owner Kevin James
I'll hold back what little suggestions I have for it, since it is an abandoned project. Instead I'll offer you some comradeship. :)
I know exactly how it feels to have a good project with a lot of potential, but have absolutely no inspiration to continue work on it. Glatte2 actually had been in a good position to be a good game, but the gameplay was completely unoriginal even though it was a little fun. (What vertical shooter isn't fun?) The result was that I quickly grew tired of working on Glatte2, and loathed the thought of adding features or even new levels. So I abandoned that project and did the smartest thing ever; I wrote down a simple game idea on a piece of notebook paper -- one I thought would take 2 days to make. That project was Shellcore2.0 and it took more like 2 weeks to make, but my attention span lasted long enough to almost finish a game. It was special in that it had split screen, local 2 player capabilities. (Something I had never done) Then I went even more drastic and made a game that took only a day to get the basics down, but added one really cool feature. The game was diBALLic, a pong clone, and the cool feature was an AI that could be totally unbeatable. I really worked my math skills with creating a triangular waveform regression solver that calculates the ball's estimated position.
Moral of the anecdote: Plan extremely small scale so you can get the project done. And do something unique in at least one aspect. Don't plan to win your gamer by tons of features; do it by one or two really unique and/or well implemented features.
You're a good game developer, Benjamin, I can't wait to see what you come up with next. I think you'll find it to be much easier going and more rewarding in the end if you plan small and plan unique. ;D
Best of luck!
Kevin
EDIT:
Added some links