In reference to: Why Torque isn't always the better choice
by Berserk · in General Discussion · 12/03/2006 (4:28 am) · 4 replies
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#2
Could you firstly even up your paragraphs, I think you will get more replies that way. As I find it rather difficult to read and comprehend.
As for this argument of yours I suggest that you try to be a bit more reasonable. I don't see where you are attempting to go with this very unreasonable argument. What is the reasonable result you are trying to accomplish with this argument?
12/03/2006 (4:48 am)
Hello Berserk,Could you firstly even up your paragraphs, I think you will get more replies that way. As I find it rather difficult to read and comprehend.
As for this argument of yours I suggest that you try to be a bit more reasonable. I don't see where you are attempting to go with this very unreasonable argument. What is the reasonable result you are trying to accomplish with this argument?
#3
The real answer to your complaints is that GG is doing the best it can to make Torque as good a solution for game development as possible. The truth is that GG is just a group of humans who are only able to do so much at a time. There are so many things to do that they take a long time to do them. The employees are not making big money doing work on Torque. They are being paid way way way below industry standards. They do this because they love doing it, despite the fact that they don't make much money for it. I have only been doing game programming full time for 9 months and I think I make a bit more than most of the non founding GG employees. You gotta cut these guys some slack here.
Everyone including GG wants Torque to be the best it can be. Nobody disagrees that it could be better. They disagree that they should have done better already, because they have done the best they can and can't be expected to slave away 24/7 doing more than they have been. The people who are argueing with you are really just trying to say "lay off man. you don't need to give them so much shit for this." They aren't fanboys, they are just protective of GG because they know that GG is doing way more work than they can afford to be doing and they are doing it to help indies like you and me.
Somewhere in what you say you should take the time to show your appreciation for GG and I think you'll get a much better reception.
12/03/2006 (5:49 am)
@BerserkThe real answer to your complaints is that GG is doing the best it can to make Torque as good a solution for game development as possible. The truth is that GG is just a group of humans who are only able to do so much at a time. There are so many things to do that they take a long time to do them. The employees are not making big money doing work on Torque. They are being paid way way way below industry standards. They do this because they love doing it, despite the fact that they don't make much money for it. I have only been doing game programming full time for 9 months and I think I make a bit more than most of the non founding GG employees. You gotta cut these guys some slack here.
Everyone including GG wants Torque to be the best it can be. Nobody disagrees that it could be better. They disagree that they should have done better already, because they have done the best they can and can't be expected to slave away 24/7 doing more than they have been. The people who are argueing with you are really just trying to say "lay off man. you don't need to give them so much shit for this." They aren't fanboys, they are just protective of GG because they know that GG is doing way more work than they can afford to be doing and they are doing it to help indies like you and me.
Somewhere in what you say you should take the time to show your appreciation for GG and I think you'll get a much better reception.
#4
This is going no where. Berserk, we will give you your money back iff you feel you made a mistake. People can and do make games using Torque. Frozen Codebase has made a game on Torque in 6 weeks that is now going on XB360. They had no prior Torque experience (although they have now hired a couple of TGE experienced coders). At our Not IGC weekend, there were several games that had only a couple of months of development and were very far along, and will be published. There are many, many published games. This could not happen if the art pipeline was totally broken, or the engine did not work, or there is not enough documentation.
We simply seem to have a huge disconnect with what you expected.
This thread is closed.
-Jeff Tunnell, GG
12/03/2006 (6:56 am)
Torque is not supposed to only use script to make a game. We never make that claim, and that is not the way it is intended to be used. Our FAQ states that it takes C++ or the willingness to learn in order to use the engine. We never say it is easy to use.This is going no where. Berserk, we will give you your money back iff you feel you made a mistake. People can and do make games using Torque. Frozen Codebase has made a game on Torque in 6 weeks that is now going on XB360. They had no prior Torque experience (although they have now hired a couple of TGE experienced coders). At our Not IGC weekend, there were several games that had only a couple of months of development and were very far along, and will be published. There are many, many published games. This could not happen if the art pipeline was totally broken, or the engine did not work, or there is not enough documentation.
We simply seem to have a huge disconnect with what you expected.
This thread is closed.
-Jeff Tunnell, GG
Torque Owner Berserk