1.5 moveMap bind problem?
by Fyodor -bank- Osokin · in Torque Game Engine · 11/15/2006 (4:50 am) · 2 replies
I had this problem also when tried to do manual merge of /gui/ sources from TGB into 1.4.0
Description: "sometimes" when you open/close some gui dialogs the moveMap binds are stop working. You can't move, can't do anything (binds not active?). The only working method to make it work again - open and close e.g. console (globalMap bind).
Got this behaviour only once on clean SDK 1.5, can't repeat it...
anyone else meet this?
Description: "sometimes" when you open/close some gui dialogs the moveMap binds are stop working. You can't move, can't do anything (binds not active?). The only working method to make it work again - open and close e.g. console (globalMap bind).
Got this behaviour only once on clean SDK 1.5, can't repeat it...
anyone else meet this?
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Game developer.
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#2
Check and make sure your not getting any console errors about the moveMap and diff the stock code to find out if you deleted any of the code that can "push/pop" the moveMap.
04/07/2009 (1:07 pm)
There is an issue when exiting the World Editor (F11) that the moveMaps do not enable, for this problem simply open World Editor (F11) and close it again and the moveMap should be enabled this time.Check and make sure your not getting any console errors about the moveMap and diff the stock code to find out if you deleted any of the code that can "push/pop" the moveMap.
Torque Owner Matt Cuda
The problem with creating all global binding is the editor stops working. So you have to maintain two files and swap them in and out as you use the editor.